My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Three Musketeers Skeleton Army
Giant Snowball
Minion Horde Battle Ram Three Musketeers Skeleton Army
Zap
Minion Horde Battle Ram Three Musketeers Skeleton Army
Barbarian Barrel
Battle Ram Three Musketeers Skeleton Army
The Log
Battle Ram Three Musketeers Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Battle Ram Three Musketeers Skeleton Army P.E.K.K.A
Fireball
Minion Horde Battle Ram Elixir Collector Three Musketeers Skeleton Army
Poison
Minion Horde Elixir Collector Three Musketeers Skeleton Army
Lightning
Battle Ram Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Battle Ram Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Minion Horde Three Musketeers The Log
Minion Horde
Zap Battle Ram
Battle Ram
Zap The Log Minion Horde Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Battle Ram The Log
Skeleton Army
P.E.K.K.A
Zap Battle Ram The Log
The Log
Battle Ram Zap Three Musketeers P.E.K.K.A

Defense Synergies 1 8

Zap
Minion Horde Three Musketeers Skeleton Army P.E.K.K.A The Log
Minion Horde
Zap The Log
Battle Ram
Elixir Collector
Three Musketeers
Zap The Log
Skeleton Army
Zap The Log
P.E.K.K.A
The Log Zap
The Log
P.E.K.K.A Zap Minion Horde Three Musketeers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Skeleton Army P.E.K.K.A Zap Three Musketeers The Log
Minion Horde Three Musketeers Skeleton Army P.E.K.K.A
Minion Horde Three Musketeers Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap
Minion Horde Three Musketeers Zap
Zap P.E.K.K.A The Log
Minion Horde Three Musketeers P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap The Log
Minion Horde Three Musketeers Zap
Minion Horde Skeleton Army P.E.K.K.A Zap Three Musketeers The Log
Three Musketeers Skeleton Army Zap Minion Horde P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Skeleton Army Zap Three Musketeers P.E.K.K.A The Log
Minion Horde Three Musketeers Skeleton Army P.E.K.K.A
Zap Minion Horde Three Musketeers Skeleton Army The Log
Zap The Log
P.E.K.K.A Three Musketeers
Skeleton Army Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap The Log
Skeleton Army P.E.K.K.A Zap Minion Horde The Log
Skeleton Army P.E.K.K.A Zap Minion Horde The Log
P.E.K.K.A Minion Horde Three Musketeers Skeleton Army
Zap Minion Horde Three Musketeers
Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Skeleton Army
Zap Minion Horde P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Minion Horde Three Musketeers Skeleton Army
P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Three Musketeers Skeleton Army
Skeleton Army Zap Minion Horde Three Musketeers P.E.K.K.A The Log
Zap Minion Horde P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Minion Horde Three Musketeers
Zap Minion Horde The Log
Zap
Three Musketeers The Log
Minion Horde
Zap The Log
Zap Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers The Log
Three Musketeers
Minion Horde
Zap Three Musketeers The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
P.E.K.K.A Minion Horde
The Log
Zap Minion Horde Skeleton Army
Zap Three Musketeers
The Log
Minion Horde Three Musketeers
The Log Zap
Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde The Log
Zap
Zap The Log

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