My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Battle Ram Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Ice Golem Battle Ram Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Phoenix
Giant Snowball
Goblins Battle Ram Goblin Drill
Zap
Goblins Battle Ram Goblin Drill
Barbarian Barrel
Goblins Heal Spirit Goblin Cage Battle Ram Goblin Drill
The Log
Goblins Heal Spirit Goblin Cage Battle Ram Goblin Drill
Earthquake
Goblin Cage Goblin Drill
Arrows
Goblins Heal Spirit Goblin Drill
Royal Delivery
Goblins Heal Spirit Goblin Cage Battle Ram Goblin Drill
Fireball
Goblin Cage Battle Ram Goblin Drill
Poison
Goblin Cage Goblin Drill Phoenix
Lightning
Ice Golem Goblin Cage Battle Ram Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Battle Ram Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Ice Golem The Log Goblin Cage Battle Ram Goblin Drill Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Goblins Ice Golem The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Battle Ram Goblin Drill
Heal Spirit
Goblin Cage Battle Ram Goblin Drill
Ice Golem
Battle Ram Goblins Goblin Drill
Goblin Cage
Heal Spirit Battle Ram The Log
Battle Ram
Ice Golem The Log Goblins Heal Spirit Goblin Cage
Goblin Drill
Goblins Heal Spirit Ice Golem The Log
The Log
Battle Ram Goblin Cage Goblin Drill
Phoenix

Defense Synergies 0 9

Goblins
Ice Golem Goblin Cage The Log Phoenix
Heal Spirit
Ice Golem
Goblins The Log Phoenix
Goblin Cage
Goblins The Log Phoenix
Battle Ram
Goblin Drill
The Log
The Log
Goblins Ice Golem Goblin Cage Goblin Drill
Phoenix
Goblins Ice Golem Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Cage The Log
Goblins Goblin Cage Goblin Drill The Log Phoenix
Goblin Cage Goblins Goblin Drill
Goblin Cage Goblins Goblin Drill Phoenix
Goblin Cage The Log
The Log Goblins
Goblin Cage Phoenix
Ice Golem Goblin Cage The Log Phoenix
Goblins Goblin Cage Goblin Drill Phoenix
Goblins Ice Golem Phoenix
Goblins Ice Golem Goblin Drill The Log
Phoenix
Goblin Cage Goblin Drill The Log
Goblins Goblin Cage Goblin Drill The Log
Goblin Cage Goblin Drill Phoenix
Goblin Cage Goblin Drill The Log
Goblins Goblin Cage Goblin Drill
Goblin Cage Goblins Goblin Drill The Log
Goblin Cage Goblin Drill The Log Ice Golem
Goblin Cage Goblin Drill Phoenix
Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Goblin Cage
Ice Golem The Log Phoenix
Goblins Ice Golem Goblin Cage The Log
Ice Golem Goblin Cage The Log Phoenix
Goblin Cage Goblin Drill Phoenix
Ice Golem
Goblins Ice Golem Goblin Cage Phoenix
Goblin Cage Phoenix
Goblin Cage Goblins Ice Golem The Log Phoenix
Goblin Cage Goblin Drill Phoenix
Goblin Cage Phoenix
Goblin Cage The Log Phoenix
Ice Golem Goblin Cage
Goblin Cage
Phoenix Goblins Ice Golem Goblin Cage Goblin Drill The Log
Ice Golem Goblin Cage The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Goblin Drill The Log
The Log
Goblin Drill The Log
Ice Golem The Log
The Log
Ice Golem
The Log
The Log Ice Golem
The Log
Goblins
The Log
Ice Golem The Log
Ice Golem The Log
Goblin Drill The Log
The Log
The Log
The Log
The Log
The Log
Goblin Drill The Log
Ice Golem The Log
The Log
The Log
The Log
Ice Golem
The Log
The Log
The Log
The Log Ice Golem
The Log
The Log

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