My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Giant
Giant Snowball
Bomber Cannon Goblin Gang Minion Horde Witch
Zap
Bomber Cannon Goblin Gang Minion Horde Witch
Barbarian Barrel
Bomber Cannon Goblin Gang Witch Electro Wizard
The Log
Bomber Cannon Goblin Gang Witch
Earthquake
Bomber Cannon Goblin Gang Witch
Arrows
Bomber Goblin Gang Minion Horde Witch
Royal Delivery
Bomber Goblin Gang Minion Horde Witch Electro Wizard
Fireball
Bomber Cannon Goblin Gang Minion Horde Witch Electro Wizard
Poison
Bomber Cannon Goblin Gang Minion Horde Witch Electro Wizard
Lightning
Cannon Witch Electro Wizard
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Cannon Goblin Gang Electro Wizard Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Cannon Goblin Gang

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Cannon
Goblin Gang
Giant
Minion Horde
Rage Giant
Giant
Bomber Rage Goblin Gang Minion Horde Witch Electro Wizard
Rage
Minion Horde Giant Witch Electro Wizard
Witch
Rage Giant
Electro Wizard
Giant Rage

Defense Synergies 0 7

Bomber
Cannon Electro Wizard
Cannon
Bomber Goblin Gang Witch Electro Wizard
Goblin Gang
Cannon Electro Wizard
Minion Horde
Giant
Rage
Witch
Cannon Electro Wizard
Electro Wizard
Bomber Cannon Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Minion Horde Electro Wizard
Minion Horde Bomber Cannon Goblin Gang Witch Electro Wizard
Cannon Goblin Gang Minion Horde Witch Bomber Electro Wizard
Cannon Minion Horde Witch Bomber Goblin Gang Electro Wizard
Bomber
Goblin Gang Bomber Cannon Electro Wizard
Minion Horde Electro Wizard Cannon Goblin Gang Witch
Cannon Electro Wizard
Cannon Minion Horde Witch Goblin Gang
Goblin Gang Bomber Cannon Minion Horde Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard Bomber Cannon
Minion Horde Goblin Gang Witch Electro Wizard
Cannon Minion Horde Bomber Goblin Gang Witch Electro Wizard
Bomber Cannon Goblin Gang Minion Horde Witch Electro Wizard
Cannon Goblin Gang Minion Horde Electro Wizard
Minion Horde Cannon Goblin Gang Electro Wizard
Minion Horde Bomber Cannon Goblin Gang Witch Electro Wizard
Cannon Bomber Goblin Gang Minion Horde Witch Electro Wizard
Witch Bomber Cannon Electro Wizard
Cannon Electro Wizard
Bomber Goblin Gang Cannon Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Electro Wizard
Electro Wizard Bomber Goblin Gang
Goblin Gang Minion Horde Witch Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Cannon Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Witch Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard
Minion Horde
Minion Horde Electro Wizard Witch
Witch Cannon Goblin Gang Minion Horde
Minion Horde Witch
Electro Wizard
Cannon Goblin Gang Minion Horde Witch
Bomber Cannon Minion Horde Witch
Goblin Gang Witch Electro Wizard Bomber Minion Horde
Bomber Cannon Minion Horde Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Electro Wizard
Minion Horde
Bomber Minion Horde
Minion Horde Witch
Bomber Minion Horde Witch
Goblin Gang Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde
Bomber Minion Horde Witch
Minion Horde
Bomber Minion Horde
Bomber Electro Wizard
Bomber Witch
Minion Horde
Minion Horde
Bomber Witch
Minion Horde Witch
Witch Electro Wizard
Witch
Minion Horde Witch Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde
Bomber Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Goblin Gang Witch
Witch Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Bomber
Minion Horde
Goblin Gang Minion Horde Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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