My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Wizard Skeleton Army P.E.K.K.A
Fireball
Minions Elite Barbarians Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Skeleton Army Wizard Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Minions
Minions
Rage Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Rage Minions Wizard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Minions Elite Barbarians Wizard
Skeleton Army
Lightning
P.E.K.K.A
Zap Minions Wizard

Defense Synergies 0 8

Zap
Minions Elite Barbarians Skeleton Army P.E.K.K.A
Minions
Zap P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Zap Wizard
Lightning
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Zap Minions
Skeleton Army P.E.K.K.A Minions Elite Barbarians Lightning
Elite Barbarians Skeleton Army P.E.K.K.A Minions
Lightning Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Minions
Minions Lightning Zap Wizard
Lightning Zap P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Minions Skeleton Army Zap Wizard
Minions Zap Wizard
Skeleton Army P.E.K.K.A Zap Minions Elite Barbarians Wizard Lightning
Wizard Skeleton Army Zap Minions P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Elite Barbarians Lightning P.E.K.K.A
Wizard Minions Elite Barbarians Skeleton Army P.E.K.K.A
Zap Minions Elite Barbarians Wizard Skeleton Army
Zap Wizard Minions
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Minions Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Lightning
Skeleton Army P.E.K.K.A Zap Minions Elite Barbarians Lightning
Skeleton Army Lightning P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Wizard Zap Minions
Skeleton Army P.E.K.K.A Minions Elite Barbarians Lightning
P.E.K.K.A Elite Barbarians Skeleton Army
Zap Lightning P.E.K.K.A Minions Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Elite Barbarians
Skeleton Army Lightning P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Skeleton Army Lightning P.E.K.K.A Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Zap Minions Lightning P.E.K.K.A
Minions Zap Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Minions Elite Barbarians
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning Minions
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning
Minions Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Minions Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning Minions Skeleton Army
Lightning Zap Wizard
Lightning Wizard
Zap Wizard Lightning
Lightning Zap
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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