My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Royal Giant Valkyrie Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Skeleton Barrel Royal Giant Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Dark Prince
Giant Snowball
Fire Spirit Skeleton Barrel
Zap
Fire Spirit Skeleton Barrel Royal Giant Inferno Tower Dark Prince
Barbarian Barrel
Fire Spirit Knight Skeleton Barrel Valkyrie Inferno Tower Dark Prince Electro Wizard
The Log
Fire Spirit Skeleton Barrel Royal Giant Dark Prince
Earthquake
Inferno Tower
Arrows
Fire Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Knight Skeleton Barrel Valkyrie Dark Prince Electro Wizard
Fireball
Skeleton Barrel Inferno Tower Electro Wizard
Poison
Skeleton Barrel Inferno Tower Electro Wizard
Lightning
Knight Valkyrie Inferno Tower Dark Prince Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Barrel Valkyrie Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Skeleton Barrel Valkyrie Dark Prince Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Skeleton Barrel Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Knight Skeleton Barrel Dark Prince
Knight
Skeleton Barrel Fire Spirit Electro Wizard
Skeleton Barrel
Knight Royal Giant Fire Spirit Valkyrie Dark Prince
Royal Giant
Fire Spirit Skeleton Barrel Dark Prince Electro Wizard
Valkyrie
Fire Spirit Skeleton Barrel Dark Prince Electro Wizard
Inferno Tower
Dark Prince
Fire Spirit Skeleton Barrel Royal Giant Valkyrie Electro Wizard
Electro Wizard
Knight Royal Giant Valkyrie Dark Prince

Defense Synergies 4 7

Fire Spirit
Knight Valkyrie Inferno Tower Electro Wizard
Knight
Fire Spirit Inferno Tower Electro Wizard
Skeleton Barrel
Royal Giant
Valkyrie
Fire Spirit Inferno Tower Electro Wizard
Inferno Tower
Knight Electro Wizard Fire Spirit Valkyrie Dark Prince
Dark Prince
Inferno Tower Electro Wizard
Electro Wizard
Knight Inferno Tower Fire Spirit Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Valkyrie Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Dark Prince Electro Wizard
Inferno Tower Fire Spirit Knight Valkyrie Dark Prince Electro Wizard
Inferno Tower Knight Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince
Fire Spirit Valkyrie Dark Prince Electro Wizard
Inferno Tower Electro Wizard Fire Spirit
Skeleton Barrel Valkyrie Inferno Tower Electro Wizard
Inferno Tower
Knight Fire Spirit Valkyrie Inferno Tower Dark Prince Electro Wizard
Valkyrie Electro Wizard Knight Dark Prince
Inferno Tower Electro Wizard
Inferno Tower Fire Spirit Knight Valkyrie Dark Prince Electro Wizard
Fire Spirit Valkyrie Dark Prince Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Electro Wizard
Knight Valkyrie Inferno Tower Dark Prince Electro Wizard
Fire Spirit Knight Valkyrie Dark Prince Electro Wizard
Valkyrie Fire Spirit Knight Dark Prince Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Dark Prince Fire Spirit Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Dark Prince Electro Wizard
Electro Wizard Knight Skeleton Barrel Valkyrie
Knight Valkyrie Inferno Tower Dark Prince Electro Wizard
Valkyrie Dark Prince Knight Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Dark Prince
Fire Spirit Skeleton Barrel Electro Wizard
Dark Prince Knight Valkyrie Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Dark Prince
Electro Wizard Knight Valkyrie Inferno Tower Dark Prince
Inferno Tower
Knight Valkyrie Inferno Tower Dark Prince
Valkyrie Dark Prince Electro Wizard
Dark Prince Knight Valkyrie Inferno Tower
Valkyrie
Inferno Tower Electro Wizard Knight Valkyrie Dark Prince
Valkyrie Inferno Tower Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Valkyrie
Skeleton Barrel Electro Wizard
Skeleton Barrel
Knight Skeleton Barrel Valkyrie Dark Prince
Fire Spirit Valkyrie Dark Prince
Fire Spirit Skeleton Barrel
Fire Spirit
Fire Spirit Skeleton Barrel
Skeleton Barrel
Fire Spirit Electro Wizard
Knight Skeleton Barrel Valkyrie Dark Prince Electro Wizard
Fire Spirit
Fire Spirit Knight Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Fire Spirit Skeleton Barrel Dark Prince Electro Wizard
Fire Spirit Skeleton Barrel Valkyrie
Skeleton Barrel
Fire Spirit Valkyrie Dark Prince
Skeleton Barrel Electro Wizard
Skeleton Barrel
Skeleton Barrel
Fire Spirit Electro Wizard
Electro Wizard Skeleton Barrel
Electro Wizard
Skeleton Barrel Electro Wizard Fire Spirit Dark Prince
Fire Spirit Electro Wizard
Knight Valkyrie Dark Prince Electro Wizard
Skeleton Barrel
Dark Prince
Electro Wizard
Electro Wizard
Skeleton Barrel Dark Prince Electro Wizard

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