My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Minions Goblin Gang Furnace Lumberjack
Zap
Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Electro Wizard Lumberjack
The Log
Goblin Gang Royal Giant Elite Barbarians Furnace Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Fireball
Minions Goblin Gang Elite Barbarians Furnace Electro Wizard Lumberjack
Poison
Minions Goblin Gang Furnace Electro Wizard
Lightning
Elite Barbarians Furnace Electro Wizard Lumberjack
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Furnace Electro Wizard Lumberjack Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Furnace

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Minions Royal Giant Furnace Lumberjack
Minions
Royal Giant Zap Elite Barbarians Lumberjack
Goblin Gang
Royal Giant
Royal Giant
Minions Furnace Zap Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians
Zap Minions Royal Giant Furnace Lumberjack
Furnace
Royal Giant Zap Elite Barbarians
Electro Wizard
Zap Royal Giant Lumberjack
Lumberjack
Zap Minions Royal Giant Elite Barbarians Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Minions Goblin Gang Elite Barbarians Furnace Lumberjack
Minions
Zap Electro Wizard Lumberjack
Goblin Gang
Zap Furnace Electro Wizard Lumberjack
Royal Giant
Elite Barbarians
Zap
Furnace
Zap Goblin Gang Electro Wizard Lumberjack
Electro Wizard
Zap Minions Goblin Gang Furnace Lumberjack
Lumberjack
Zap Minions Goblin Gang Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Elite Barbarians Lumberjack Zap Minions Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Lumberjack Minions Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Minions Goblin Gang Furnace Electro Wizard
Elite Barbarians Lumberjack
Goblin Gang Zap Minions Furnace Electro Wizard Lumberjack
Minions Furnace Electro Wizard Zap Goblin Gang
Zap Electro Wizard
Minions Goblin Gang Elite Barbarians Furnace Lumberjack
Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Minions Goblin Gang Electro Wizard Zap Furnace Lumberjack
Minions Zap Goblin Gang Furnace Electro Wizard
Furnace Lumberjack Zap Minions Goblin Gang Elite Barbarians Electro Wizard
Zap Minions Goblin Gang Furnace Electro Wizard Lumberjack
Elite Barbarians Goblin Gang Furnace Electro Wizard Lumberjack
Zap Goblin Gang Elite Barbarians Furnace Electro Wizard Lumberjack
Minions Goblin Gang Elite Barbarians Furnace Electro Wizard Lumberjack
Zap Minions Goblin Gang Elite Barbarians Furnace Electro Wizard Lumberjack
Zap Furnace Minions Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Goblin Gang Minions Elite Barbarians Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians Furnace Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Lumberjack Zap Minions Elite Barbarians Furnace Electro Wizard
Goblin Gang Lumberjack Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Lumberjack
Furnace Zap Minions Goblin Gang Electro Wizard
Goblin Gang Minions Elite Barbarians Furnace Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Minions Elite Barbarians
Goblin Gang
Minions Elite Barbarians Lumberjack
Zap Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Lumberjack
Furnace
Goblin Gang Elite Barbarians Electro Wizard Zap Minions Furnace Lumberjack
Minions Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap Furnace
Zap Minions Furnace
Furnace
Zap
Zap
Minions Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Zap Electro Wizard
Zap
Elite Barbarians
Minions
Zap Elite Barbarians Furnace
Zap Furnace
Furnace
Minions
Zap Electro Wizard
Zap
Minions
Zap
Zap Furnace
Zap Electro Wizard
Zap
Zap
Elite Barbarians Zap Furnace Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Goblin Gang
Zap Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Zap
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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