My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Elite Barbarians Hog Rider Night Witch
Giant Snowball
Minions Minion Horde Hog Rider Night Witch
Zap
Minions Minion Horde Royal Giant Night Witch
Barbarian Barrel
Elite Barbarians Night Witch
The Log
Royal Giant Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions Minion Horde Night Witch
Royal Delivery
Minions Minion Horde Elite Barbarians Hog Rider Night Witch
Fireball
Minions Minion Horde Elite Barbarians Hog Rider Night Witch
Poison
Minions Minion Horde Night Witch
Lightning
Elite Barbarians Night Witch
Rocket
Minion Horde Elite Barbarians Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Hog Rider Night Witch Minion Horde Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Minions Minion Horde Royal Giant Night Witch
Minions
Royal Giant Hog Rider Zap Elite Barbarians
Minion Horde
Zap Royal Giant Hog Rider
Royal Giant
Minions Fireball Zap Minion Horde Elite Barbarians Hog Rider Night Witch
Elite Barbarians
Zap Minions Royal Giant Fireball Hog Rider
Fireball
Zap Royal Giant Hog Rider Elite Barbarians
Hog Rider
Zap Minions Fireball Minion Horde Royal Giant Elite Barbarians
Night Witch
Zap Royal Giant

Defense Synergies 1 4

Zap
Fireball Minions Minion Horde Elite Barbarians Night Witch
Minions
Zap
Minion Horde
Zap
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Hog Rider
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball
Minion Horde Elite Barbarians Zap Minions Night Witch
Minion Horde Minions Elite Barbarians Night Witch
Minion Horde Elite Barbarians Night Witch Minions
Elite Barbarians Fireball
Fireball Zap Minions Night Witch
Minions Minion Horde Zap Fireball Night Witch
Zap Fireball
Minion Horde Minions Elite Barbarians Night Witch
Elite Barbarians Minion Horde Night Witch
Minions Minion Horde Zap Fireball Night Witch
Minions Minion Horde Zap Fireball Night Witch
Minion Horde Night Witch Zap Minions Elite Barbarians Fireball
Fireball Zap Minions Minion Horde Night Witch
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Fireball
Minion Horde Minions Elite Barbarians Fireball Night Witch
Fireball Zap Minions Minion Horde Elite Barbarians Night Witch
Zap Minions Fireball
Elite Barbarians
Minions Minion Horde Elite Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians
Zap Minions Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Night Witch
Minion Horde Elite Barbarians Night Witch
Fireball Zap Minions Minion Horde
Minions Minion Horde Elite Barbarians Fireball Night Witch
Minion Horde Elite Barbarians
Zap Minion Horde Minions Elite Barbarians Fireball
Minion Horde
Minions Minion Horde Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Night Witch
Minion Horde Fireball
Elite Barbarians Zap Minions Minion Horde Fireball Night Witch
Minions Zap Minion Horde Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Zap Minions Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Minions Minion Horde Elite Barbarians Fireball Night Witch
Zap Minion Horde Fireball
Fireball Zap
Elite Barbarians Fireball
Minions Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minions Minion Horde Night Witch
Zap Fireball
Zap Fireball
Minions Minion Horde Fireball Night Witch
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball Night Witch
Zap Minions Minion Horde Fireball
Minion Horde Elite Barbarians Fireball Night Witch
Zap Minion Horde Fireball Night Witch
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Minions Fireball Night Witch
Fireball Zap
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde Elite Barbarians
Zap Minions Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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