My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Musketeer
Zap
Minions Royal Giant
Barbarian Barrel
Knight Elite Barbarians Musketeer Executioner
The Log
Royal Giant Elite Barbarians Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Musketeer Executioner
Fireball
Minions Elite Barbarians Musketeer Executioner
Poison
Minions Musketeer Executioner
Lightning
Knight Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Tornado Musketeer Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Knight Minions Royal Giant Musketeer Executioner
Knight
Minions Musketeer Executioner Zap Elite Barbarians
Minions
Knight Royal Giant Zap Elite Barbarians
Royal Giant
Minions Zap Elite Barbarians Musketeer Tornado Executioner
Elite Barbarians
Zap Knight Minions Royal Giant
Musketeer
Knight Zap Royal Giant
Tornado
Zap Executioner Royal Giant
Executioner
Knight Tornado Zap Royal Giant

Defense Synergies 4 9

Zap
Knight Minions Elite Barbarians Musketeer Tornado Executioner
Knight
Minions Musketeer Executioner Zap Tornado
Minions
Knight Zap Musketeer
Royal Giant
Elite Barbarians
Zap
Musketeer
Knight Zap Minions Tornado
Tornado
Executioner Zap Knight Musketeer
Executioner
Knight Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Musketeer Executioner
Elite Barbarians Zap Knight Minions Musketeer Executioner
Tornado Knight Minions Elite Barbarians Musketeer Executioner
Elite Barbarians Knight Minions Musketeer
Elite Barbarians Tornado
Tornado Zap Minions Musketeer Executioner
Minions Musketeer Tornado Zap Executioner
Zap Musketeer
Minions Elite Barbarians Musketeer Tornado
Knight Elite Barbarians Tornado Musketeer
Minions Executioner Zap Knight Musketeer Tornado
Minions Musketeer Executioner Zap Tornado
Zap Knight Minions Elite Barbarians Musketeer
Executioner Zap Minions Tornado
Elite Barbarians Knight
Tornado Zap Elite Barbarians
Knight Minions Elite Barbarians Musketeer Tornado Executioner
Zap Knight Minions Elite Barbarians Musketeer Tornado Executioner
Zap Tornado Executioner Knight Minions Musketeer
Elite Barbarians Musketeer Tornado
Knight Minions Elite Barbarians Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Musketeer Executioner
Zap Knight Minions Elite Barbarians Musketeer
Zap Knight Elite Barbarians Musketeer Tornado
Knight Elite Barbarians Musketeer Executioner
Executioner Zap Minions Musketeer Tornado
Knight Minions Elite Barbarians Musketeer
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians Tornado
Musketeer
Knight Minions Elite Barbarians Musketeer
Zap Elite Barbarians Tornado
Elite Barbarians Knight Executioner
Musketeer Executioner
Elite Barbarians Zap Knight Minions Musketeer Tornado Executioner
Minions Executioner Zap Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Tornado Executioner
Knight Musketeer
Executioner Zap
Executioner Zap Minions Musketeer Tornado
Musketeer Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Minions Elite Barbarians Musketeer Tornado
Zap Knight Musketeer Tornado
Zap Musketeer Tornado Executioner
Knight Elite Barbarians Musketeer Executioner
Minions Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Tornado
Minions
Zap Musketeer Executioner
Zap Tornado
Minions Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Executioner
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado
Zap Musketeer Tornado
Elite Barbarians Zap Musketeer Tornado Executioner
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer
Zap
Zap Minions Musketeer
Zap Musketeer Tornado Executioner
Knight Musketeer Executioner
Zap Musketeer Executioner
Zap Tornado
Elite Barbarians Musketeer Executioner
Zap Minions Elite Barbarians Musketeer Tornado
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado Executioner

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