My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Skeleton Army
The Log
Goblin Gang Royal Giant Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army
Fireball
Goblin Gang Inferno Tower Wizard Skeleton Army
Poison
Goblin Gang Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Army Inferno Tower Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning
Goblin Gang
Royal Giant
Royal Giant
Arrows Lightning Goblin Gang Wizard The Log
Inferno Tower
Wizard
Royal Giant
Skeleton Army
Lightning
Royal Giant Arrows
The Log
Royal Giant

Defense Synergies 3 8

Arrows
Inferno Tower Lightning
Goblin Gang
Inferno Tower Skeleton Army The Log
Royal Giant
Inferno Tower
Goblin Gang Skeleton Army The Log Arrows
Wizard
Skeleton Army The Log
Skeleton Army
Inferno Tower Goblin Gang Wizard The Log
Lightning
Arrows The Log
The Log
Inferno Tower Goblin Gang Wizard Skeleton Army Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Goblin Gang The Log
Goblin Gang Inferno Tower Skeleton Army Lightning
Inferno Tower Skeleton Army Goblin Gang
Lightning Arrows Skeleton Army The Log
Arrows Goblin Gang Skeleton Army The Log
Inferno Tower Lightning Arrows Goblin Gang Wizard
Lightning Arrows Inferno Tower The Log
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower
Goblin Gang Skeleton Army Arrows Wizard The Log
Arrows Inferno Tower Goblin Gang Wizard
Inferno Tower Skeleton Army Goblin Gang Wizard Lightning The Log
Wizard Skeleton Army Arrows Goblin Gang The Log
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang Lightning The Log
Wizard Arrows Goblin Gang Inferno Tower Skeleton Army
Arrows Goblin Gang Wizard Skeleton Army The Log
Arrows Wizard The Log
Inferno Tower
Goblin Gang Wizard Skeleton Army Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Inferno Tower
Arrows Goblin Gang Wizard Lightning The Log
Goblin Gang Skeleton Army Inferno Tower Lightning The Log
Goblin Gang Skeleton Army Lightning Inferno Tower The Log
Inferno Tower Goblin Gang Skeleton Army
Arrows Wizard Goblin Gang
Goblin Gang Skeleton Army Inferno Tower Lightning
Inferno Tower Skeleton Army
Lightning Inferno Tower Skeleton Army The Log
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army Lightning Arrows The Log
Skeleton Army Lightning Goblin Gang Inferno Tower Wizard
Wizard Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Lightning The Log
Arrows Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard Lightning
Arrows The Log Wizard Lightning
Lightning Goblin Gang
Lightning Arrows Wizard The Log
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows Wizard The Log
Lightning Arrows Wizard The Log
Lightning Arrows
Lightning
Lightning Arrows Wizard The Log
Lightning Arrows Wizard The Log
Lightning The Log
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard Lightning
Lightning Arrows Wizard The Log
Lightning Arrows The Log
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard The Log
Lightning Arrows
Arrows Wizard Lightning The Log
Lightning Goblin Gang Skeleton Army
Lightning Arrows Wizard
Arrows The Log
Lightning Goblin Gang Wizard
Arrows The Log Wizard Lightning
Lightning Arrows
Goblin Gang Lightning The Log
Lightning
Lightning The Log

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