My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Barbarians Royal Giant Dart Goblin Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Goblins Barbarians Dart Goblin Baby Dragon
Zap
Fire Spirit Goblins Royal Giant Dart Goblin
Barbarian Barrel
Fire Spirit Goblins Knight Barbarians Dart Goblin
The Log
Fire Spirit Goblins Barbarians Royal Giant Dart Goblin
Earthquake
Barbarians
Arrows
Fire Spirit Goblins Dart Goblin
Royal Delivery
Fire Spirit Goblins Knight Barbarians Dart Goblin Baby Dragon
Fireball
Barbarians Dart Goblin Baby Dragon
Poison
Barbarians Dart Goblin
Lightning
Knight Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Knight Dart Goblin Baby Dragon Poison Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Knight Dart Goblin

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Baby Dragon
Goblins
Royal Giant Baby Dragon
Knight
Dart Goblin Baby Dragon Fire Spirit Poison
Barbarians
Royal Giant
Fire Spirit Dart Goblin Poison Goblins Baby Dragon
Dart Goblin
Knight Royal Giant Baby Dragon
Baby Dragon
Knight Fire Spirit Goblins Royal Giant Dart Goblin Poison
Poison
Royal Giant Knight Baby Dragon

Defense Synergies 2 6

Fire Spirit
Knight
Goblins
Knight Dart Goblin Poison
Knight
Fire Spirit Dart Goblin Goblins Baby Dragon Poison
Barbarians
Royal Giant
Dart Goblin
Knight Goblins Baby Dragon
Baby Dragon
Knight Dart Goblin
Poison
Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Baby Dragon
Barbarians Goblins Knight Dart Goblin
Barbarians Fire Spirit Goblins Knight Dart Goblin
Barbarians Goblins Knight Dart Goblin
Barbarians Poison
Fire Spirit Goblins Dart Goblin Baby Dragon
Dart Goblin Fire Spirit Baby Dragon Poison
Barbarians Dart Goblin Baby Dragon Poison
Barbarians Goblins
Knight Fire Spirit Goblins Barbarians Dart Goblin
Goblins Barbarians Dart Goblin Poison Knight Baby Dragon
Dart Goblin Baby Dragon Poison
Barbarians Fire Spirit Knight
Fire Spirit Goblins Barbarians Dart Goblin Baby Dragon Poison
Barbarians Knight
Barbarians
Barbarians Goblins Knight Poison
Fire Spirit Goblins Knight Barbarians Dart Goblin Baby Dragon
Baby Dragon Poison Fire Spirit Knight Barbarians Dart Goblin
Barbarians Dart Goblin
Fire Spirit Goblins Knight Barbarians Dart Goblin Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins
Poison Knight Baby Dragon
Barbarians Goblins Knight
Knight Barbarians
Barbarians Knight
Fire Spirit Poison Dart Goblin Baby Dragon
Goblins Knight Barbarians Dart Goblin
Knight Barbarians
Goblins Knight Barbarians Baby Dragon Poison
Barbarians Dart Goblin
Knight Barbarians Dart Goblin
Barbarians Poison
Barbarians Knight
Barbarians Dart Goblin Baby Dragon
Barbarians Goblins Knight Dart Goblin Baby Dragon Poison
Poison Barbarians Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin Baby Dragon
Poison Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Knight Barbarians Dart Goblin Poison
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Dart Goblin Baby Dragon
Fire Spirit Dart Goblin Baby Dragon Poison
Poison Fire Spirit Dart Goblin Baby Dragon
Poison Dart Goblin
Fire Spirit Goblins Poison
Poison Knight Dart Goblin
Poison Fire Spirit Dart Goblin Baby Dragon
Poison Fire Spirit Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison
Poison
Fire Spirit Dart Goblin Baby Dragon Poison
Fire Spirit Dart Goblin Baby Dragon Poison
Baby Dragon Poison
Poison
Barbarians Baby Dragon Poison
Poison Fire Spirit Baby Dragon
Poison Dart Goblin Baby Dragon
Baby Dragon Poison
Poison Dart Goblin Baby Dragon
Poison Fire Spirit Dart Goblin Baby Dragon
Dart Goblin Poison
Poison Dart Goblin
Poison
Poison
Fire Spirit Barbarians Dart Goblin
Poison Fire Spirit Dart Goblin Baby Dragon
Poison Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Poison
Dart Goblin
Dart Goblin Baby Dragon Poison
Dart Goblin Poison
Poison Dart Goblin Baby Dragon

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