My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Witch Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Witch Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Royal Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Inferno Dragon
Giant Snowball
Goblins Minion Horde Mega Minion Witch Inferno Dragon
Zap
Goblins Minion Horde Royal Giant Witch Goblin Giant Inferno Dragon
Barbarian Barrel
Goblins Witch
The Log
Goblins Royal Giant Witch
Earthquake
Witch
Arrows
Goblins Minion Horde Witch
Royal Delivery
Goblins Minion Horde Mega Minion Witch Inferno Dragon
Fireball
Minion Horde Mega Minion Witch Inferno Dragon
Poison
Minion Horde Mega Minion Witch
Lightning
Mega Minion Witch Inferno Dragon
Rocket
Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Inferno Dragon Minion Horde Witch Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Mega Minion Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Minion Horde
Royal Giant Goblin Giant
Royal Giant
Goblins Minion Horde Mega Minion Witch The Log
Mega Minion
Goblin Giant Royal Giant
Witch
Royal Giant Goblin Giant
Goblin Giant
Mega Minion Minion Horde Witch The Log
The Log
Royal Giant Goblin Giant
Inferno Dragon

Defense Synergies 0 9

Goblins
Minion Horde Mega Minion The Log
Minion Horde
Goblins The Log
Royal Giant
Mega Minion
Goblins Witch The Log
Witch
Mega Minion The Log
Goblin Giant
The Log
The Log
Goblins Minion Horde Mega Minion Witch Goblin Giant Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Goblin Giant The Log
Minion Horde Inferno Dragon Goblins Mega Minion Witch The Log
Minion Horde Witch Goblins Mega Minion Inferno Dragon
Minion Horde Witch Inferno Dragon Goblins Mega Minion
The Log
The Log Goblins Mega Minion
Minion Horde Mega Minion Inferno Dragon Witch
Goblin Giant The Log
Minion Horde Witch Inferno Dragon Goblins
Goblins Minion Horde
Goblins Minion Horde Witch Mega Minion Goblin Giant The Log
Minion Horde Mega Minion Inferno Dragon Witch
Minion Horde Witch The Log
Goblins Minion Horde Mega Minion Witch The Log
Inferno Dragon Minion Horde
Minion Horde The Log Inferno Dragon
Minion Horde Goblins Witch
Goblins Minion Horde Mega Minion Witch The Log
Witch The Log Mega Minion Inferno Dragon
Inferno Dragon
Goblins Minion Horde Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch
Mega Minion The Log Inferno Dragon
Goblins Minion Horde Witch Goblin Giant The Log
Minion Horde Goblin Giant The Log
Minion Horde Witch Goblin Giant Inferno Dragon
Minion Horde Witch Goblin Giant
Goblins Minion Horde Mega Minion Witch Goblin Giant
Minion Horde Goblin Giant Inferno Dragon
Minion Horde Goblins Mega Minion Witch The Log Inferno Dragon
Witch Minion Horde Mega Minion Goblin Giant Inferno Dragon
Inferno Dragon Minion Horde Mega Minion Witch
Goblin Giant The Log
Minion Horde Witch Goblin Giant
Minion Horde Witch
Witch Goblins Minion Horde Mega Minion Goblin Giant The Log Inferno Dragon
Minion Horde Mega Minion Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde Goblin Giant The Log
The Log
Minion Horde The Log
Minion Horde Mega Minion Witch Goblin Giant
Minion Horde Witch The Log
The Log
The Log
Goblins Minion Horde
Minion Horde The Log
The Log
Minion Horde
The Log
Minion Horde Witch The Log
Minion Horde The Log
Minion Horde
Mega Minion The Log
Witch The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log Witch
Minion Horde Mega Minion Witch Inferno Dragon
The Log Witch
Witch The Log
The Log
Minion Horde Witch
Minion Horde Mega Minion Witch
Minion Horde Mega Minion
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Witch
Mega Minion Witch
The Log
Minion Horde Mega Minion
The Log
Minion Horde Mega Minion
Minion Horde Witch The Log
Witch
Witch Goblin Giant The Log

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