My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Furnace Skeleton Army
Zap
Minions Royal Giant Furnace Skeleton Army
Barbarian Barrel
Barbarians Furnace Skeleton Army Electro Wizard
The Log
Barbarians Royal Giant Furnace Skeleton Army
Earthquake
Barbarians Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Minions Barbarians Skeleton Army Electro Wizard
Fireball
Minions Barbarians Furnace Skeleton Army Electro Wizard
Poison
Minions Barbarians Furnace Skeleton Army Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Furnace Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Royal Giant Furnace The Log
Minions
Royal Giant Zap
Barbarians
Royal Giant
Minions Furnace Zap The Log Electro Wizard
Furnace
Royal Giant Zap
Skeleton Army
The Log
Zap Royal Giant
Electro Wizard
Zap Royal Giant

Defense Synergies 1 14

Zap
Electro Wizard Minions Barbarians Furnace Skeleton Army The Log
Minions
Zap The Log Electro Wizard
Barbarians
Zap Furnace Skeleton Army
Royal Giant
Furnace
Zap Barbarians Skeleton Army Electro Wizard
Skeleton Army
Zap Barbarians Furnace The Log Electro Wizard
The Log
Zap Minions Skeleton Army Electro Wizard
Electro Wizard
Zap Minions Furnace Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Electro Wizard
Barbarians Skeleton Army Zap Minions Furnace The Log Electro Wizard
Barbarians Furnace Skeleton Army Minions Electro Wizard
Barbarians Skeleton Army Minions Furnace Electro Wizard
Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Zap
Zap Barbarians The Log Electro Wizard
Barbarians Minions Furnace Skeleton Army
Skeleton Army Barbarians Electro Wizard
Minions Barbarians Skeleton Army Electro Wizard Zap Furnace The Log
Minions Zap Furnace Electro Wizard
Barbarians Furnace Skeleton Army Zap Minions The Log Electro Wizard
Skeleton Army Zap Minions Barbarians Furnace The Log Electro Wizard
Barbarians Skeleton Army Furnace Electro Wizard
Barbarians Skeleton Army Zap Furnace The Log Electro Wizard
Barbarians Minions Furnace Skeleton Army Electro Wizard
Zap Minions Barbarians Furnace Skeleton Army The Log Electro Wizard
Zap Furnace The Log Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Skeleton Army Minions Barbarians Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Furnace Electro Wizard
Electro Wizard Zap The Log
Barbarians Skeleton Army Zap Minions Furnace The Log Electro Wizard
Skeleton Army Zap Barbarians The Log Electro Wizard
Barbarians Skeleton Army
Furnace Zap Minions Electro Wizard
Skeleton Army Minions Barbarians Furnace Electro Wizard
Barbarians Skeleton Army
Zap Electro Wizard Minions Barbarians Skeleton Army The Log
Barbarians Skeleton Army
Minions Barbarians
Skeleton Army Zap Barbarians The Log Electro Wizard
Barbarians Skeleton Army
Barbarians Furnace Skeleton Army
Barbarians Skeleton Army Electro Wizard Zap Minions Furnace The Log
Minions Zap Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
Barbarians The Log
Zap Furnace The Log
Zap Minions Furnace
Furnace The Log
The Log Zap
The Log Zap
Minions Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Minions
Zap Furnace The Log
Zap Furnace The Log
Furnace The Log
Minions
Zap The Log Electro Wizard
Zap The Log
Minions The Log
The Log
Zap Barbarians The Log
Zap The Log Furnace
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Furnace Electro Wizard
Zap Electro Wizard Minions
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Minions Barbarians Skeleton Army
Zap Electro Wizard
The Log
Electro Wizard
The Log Zap
Zap
Zap Minions The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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