My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Lumberjack
Zap
Bats Royal Giant
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Ice Wizard Electro Wizard Lumberjack
Fireball
Ice Wizard Electro Wizard Lumberjack
Poison
Bats Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Valkyrie Freeze Electro Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Ice Wizard Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Lumberjack
Zap
Electro Wizard Bats Royal Giant Valkyrie Freeze Ice Wizard Lumberjack
Royal Giant
Bats Ice Wizard Zap Electro Wizard Lumberjack
Valkyrie
Bats Lumberjack Zap Electro Wizard
Freeze
Zap
Ice Wizard
Royal Giant Zap Lumberjack
Electro Wizard
Zap Royal Giant Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Zap Royal Giant Ice Wizard Electro Wizard

Defense Synergies 1 17

Bats
Zap Valkyrie Freeze Ice Wizard Electro Wizard Lumberjack
Zap
Electro Wizard Bats Valkyrie Ice Wizard Lumberjack
Royal Giant
Valkyrie
Bats Zap Freeze Ice Wizard Electro Wizard Lumberjack
Freeze
Bats Valkyrie Electro Wizard Lumberjack
Ice Wizard
Bats Zap Valkyrie Lumberjack
Electro Wizard
Zap Bats Valkyrie Freeze Lumberjack
Lumberjack
Bats Zap Valkyrie Freeze Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Lumberjack Bats Zap Valkyrie Ice Wizard Electro Wizard
Lumberjack Bats Valkyrie Freeze Ice Wizard Electro Wizard
Lumberjack Bats Valkyrie Ice Wizard Electro Wizard
Valkyrie Lumberjack
Freeze Bats Zap Valkyrie Ice Wizard Electro Wizard Lumberjack
Bats Electro Wizard Zap Freeze Ice Wizard
Zap Valkyrie Electro Wizard
Ice Wizard Lumberjack
Valkyrie Ice Wizard Electro Wizard Lumberjack
Bats Valkyrie Ice Wizard Electro Wizard Zap Freeze Lumberjack
Bats Zap Ice Wizard Electro Wizard
Lumberjack Bats Zap Valkyrie Freeze Ice Wizard Electro Wizard
Valkyrie Bats Zap Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Freeze Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Lumberjack
Bats Zap Valkyrie Ice Wizard Electro Wizard Lumberjack
Zap Valkyrie Freeze Bats Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Bats Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard
Electro Wizard Zap Valkyrie Lumberjack
Lumberjack Bats Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Bats Zap Electro Wizard
Valkyrie Lumberjack
Bats Zap Freeze Ice Wizard Electro Wizard
Bats Valkyrie Ice Wizard Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Freeze Electro Wizard Bats Valkyrie
Bats Valkyrie Lumberjack
Zap Valkyrie Electro Wizard
Valkyrie Lumberjack
Valkyrie
Electro Wizard Bats Zap Valkyrie Freeze Lumberjack
Bats Valkyrie Zap Freeze Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap Ice Wizard Electro Wizard
Valkyrie Freeze
Zap Valkyrie
Bats Zap Freeze Ice Wizard
Zap Freeze Ice Wizard
Zap
Bats Electro Wizard Lumberjack
Zap Valkyrie Electro Wizard
Zap
Freeze
Zap
Zap
Freeze
Bats
Zap Electro Wizard
Zap Valkyrie
Zap
Zap Freeze Valkyrie Ice Wizard
Zap Ice Wizard Electro Wizard
Zap
Zap
Bats Zap Ice Wizard Electro Wizard
Zap Electro Wizard Bats Freeze
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Bats Freeze
Zap Ice Wizard Electro Wizard
Freeze
Valkyrie Electro Wizard Lumberjack
Zap
Zap
Zap Bats Freeze Electro Wizard
Bats Zap Electro Wizard
Zap Freeze Electro Wizard

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