My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Giant Goblin Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant
Giant Snowball
Fire Spirit Minion Horde Zappies Goblin Hut
Zap
Fire Spirit Minion Horde Royal Giant Zappies Goblin Hut X-Bow
Barbarian Barrel
Fire Spirit Zappies Goblin Hut X-Bow
The Log
Fire Spirit Royal Giant Zappies Goblin Hut X-Bow
Earthquake
Zappies Goblin Hut X-Bow
Arrows
Fire Spirit Minion Horde Zappies Goblin Hut
Royal Delivery
Fire Spirit Minion Horde Zappies Goblin Hut
Fireball
Minion Horde Zappies Goblin Hut X-Bow
Poison
Minion Horde Zappies Goblin Hut X-Bow
Lightning
Goblin Hut X-Bow
Rocket
Minion Horde Goblin Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Zappies Minion Horde Giant Goblin Hut Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Fireball Zappies Minion Horde

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant X-Bow
Minion Horde
Royal Giant Giant
Royal Giant
Fire Spirit Fireball Minion Horde Zappies Goblin Hut
Fireball
Royal Giant X-Bow Giant
Zappies
Royal Giant Giant Goblin Hut
Giant
Fire Spirit Minion Horde Fireball Zappies Goblin Hut
Goblin Hut
Royal Giant Zappies Giant X-Bow
X-Bow
Fireball Fire Spirit Goblin Hut

Defense Synergies 1 3

Fire Spirit
Minion Horde
Royal Giant
Fireball
X-Bow Zappies Goblin Hut
Zappies
Fireball
Giant
Goblin Hut
Fireball X-Bow
X-Bow
Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Zappies Goblin Hut X-Bow
Minion Horde Zappies Goblin Hut X-Bow
Minion Horde Goblin Hut Fire Spirit Zappies
Minion Horde Goblin Hut Zappies
Fireball X-Bow
Fireball Fire Spirit Zappies X-Bow
Minion Horde Fire Spirit Fireball Zappies Goblin Hut X-Bow
Fireball X-Bow
Minion Horde Zappies Goblin Hut X-Bow
Fire Spirit Minion Horde Zappies
Minion Horde Fireball Zappies Goblin Hut X-Bow
Minion Horde Fireball Zappies Goblin Hut
Minion Horde Goblin Hut Fire Spirit Fireball Zappies X-Bow
Fire Spirit Fireball Minion Horde Zappies Goblin Hut X-Bow
Minion Horde Zappies Goblin Hut X-Bow
Minion Horde Fireball Zappies Goblin Hut X-Bow
Minion Horde Fireball Zappies Goblin Hut X-Bow
Fire Spirit Fireball Minion Horde Zappies Goblin Hut X-Bow
Fire Spirit Fireball Zappies Goblin Hut
Zappies Goblin Hut
Fire Spirit Minion Horde Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Goblin Hut X-Bow
Fireball X-Bow
Zappies Minion Horde Goblin Hut
Minion Horde Fireball Zappies X-Bow
Minion Horde Zappies Goblin Hut
Fire Spirit Fireball Minion Horde Zappies Goblin Hut
Minion Horde Fireball Zappies Goblin Hut
Minion Horde Zappies
Minion Horde Fireball Zappies Goblin Hut X-Bow
Minion Horde Zappies Goblin Hut
Minion Horde Zappies Goblin Hut
Fireball
Minion Horde Fireball Zappies
Minion Horde Fireball Zappies
Zappies Goblin Hut Minion Horde Fireball X-Bow
Minion Horde Fireball Zappies Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde X-Bow
Fireball X-Bow
Minion Horde Fireball Goblin Hut X-Bow
Fireball
Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Minion Horde
Fire Spirit Minion Horde
Fireball X-Bow Fire Spirit
Fireball X-Bow
Fire Spirit Minion Horde Fireball X-Bow
Minion Horde Fireball X-Bow
Fireball Fire Spirit
Fire Spirit Fireball Goblin Hut
Minion Horde Fireball X-Bow
Fireball Goblin Hut X-Bow
X-Bow Minion Horde Fireball Goblin Hut
Minion Horde Fireball Goblin Hut X-Bow
Fireball
Minion Horde
Fire Spirit Fireball X-Bow
Fire Spirit Fireball X-Bow
Minion Horde Fireball X-Bow
Fireball
X-Bow
Minion Horde Fireball X-Bow
Fire Spirit Fireball
Minion Horde
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fire Spirit Minion Horde Fireball X-Bow
Minion Horde Fireball Zappies Goblin Hut
Minion Horde Fireball
Minion Horde Fireball X-Bow
Minion Horde Fireball Zappies
Minion Horde
Fireball
Minion Horde Fire Spirit Fireball Zappies Goblin Hut X-Bow
Fireball Fire Spirit Zappies
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde
Minion Horde Fireball Zappies
Fireball Zappies
Fireball X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: