My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Furnace Skeleton Army
Zap
Royal Giant Furnace Inferno Tower Skeleton Army
Barbarian Barrel
Furnace Inferno Tower Skeleton Army Hunter Electro Wizard
The Log
Royal Giant Furnace Skeleton Army Hunter
Earthquake
Furnace Inferno Tower Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Skeleton Army Hunter Electro Wizard
Fireball
Furnace Inferno Tower Skeleton Army Hunter Electro Wizard
Poison
Furnace Inferno Tower Skeleton Army Hunter Electro Wizard
Lightning
Furnace Inferno Tower Hunter Electro Wizard
Rocket
Furnace Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Furnace Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Skeleton Army Furnace Hunter Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Earthquake Skeleton Army Furnace

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Furnace Hunter The Log Electro Wizard
Earthquake
Royal Giant Furnace Hunter The Log
Furnace
Royal Giant Earthquake
Inferno Tower
Skeleton Army
Hunter
Royal Giant Earthquake
The Log
Royal Giant Earthquake
Electro Wizard
Royal Giant

Defense Synergies 3 10

Royal Giant
Earthquake
Furnace Inferno Tower The Log
Furnace
Earthquake Skeleton Army Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Earthquake
Skeleton Army
Inferno Tower Furnace The Log Electro Wizard
Hunter
The Log Electro Wizard
The Log
Inferno Tower Earthquake Skeleton Army Hunter Electro Wizard
Electro Wizard
Inferno Tower Furnace Skeleton Army Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Hunter Furnace The Log Electro Wizard
Furnace Inferno Tower Skeleton Army Hunter Electro Wizard
Inferno Tower Skeleton Army Hunter Furnace Electro Wizard
Earthquake Skeleton Army The Log
Skeleton Army The Log Earthquake Furnace Hunter Electro Wizard
Furnace Inferno Tower Hunter Electro Wizard
Earthquake Inferno Tower The Log Electro Wizard
Inferno Tower Hunter Furnace Skeleton Army
Skeleton Army Inferno Tower Hunter Electro Wizard
Skeleton Army Electro Wizard Earthquake Furnace Hunter The Log
Inferno Tower Hunter Furnace Electro Wizard
Furnace Inferno Tower Skeleton Army Hunter Earthquake The Log Electro Wizard
Skeleton Army Earthquake Furnace Hunter The Log Electro Wizard
Inferno Tower Skeleton Army Furnace Hunter Electro Wizard
Inferno Tower Skeleton Army Furnace Hunter The Log Electro Wizard
Furnace Inferno Tower Skeleton Army Hunter Electro Wizard
Furnace Skeleton Army Hunter The Log Electro Wizard
Earthquake Furnace Hunter The Log Electro Wizard
Inferno Tower Hunter Electro Wizard
Skeleton Army Earthquake Furnace Hunter The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Inferno Tower Electro Wizard
Electro Wizard Hunter The Log
Skeleton Army Furnace Inferno Tower Hunter The Log Electro Wizard
Skeleton Army Hunter Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Hunter
Furnace Hunter Electro Wizard
Skeleton Army Furnace Inferno Tower Hunter Electro Wizard
Inferno Tower Skeleton Army Hunter
Electro Wizard Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Hunter
Skeleton Army The Log Electro Wizard
Skeleton Army Inferno Tower Hunter
Furnace Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Furnace Hunter The Log
Earthquake Inferno Tower Hunter The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log Electro Wizard
Earthquake The Log
Earthquake The Log
Earthquake Furnace The Log
Furnace Hunter
Earthquake Furnace The Log
Earthquake The Log Hunter
The Log
Electro Wizard
Earthquake The Log Electro Wizard
Earthquake Hunter The Log
Earthquake
Earthquake Furnace The Log
Earthquake Furnace Hunter The Log
Earthquake Furnace The Log
Earthquake
Earthquake Hunter The Log Electro Wizard
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Furnace Hunter
The Log Earthquake Hunter Electro Wizard
The Log
The Log
Furnace Hunter Electro Wizard
Electro Wizard
Earthquake Hunter The Log
Electro Wizard
Earthquake The Log
Earthquake Electro Wizard Skeleton Army
Hunter Electro Wizard
The Log
Hunter Electro Wizard
The Log Earthquake
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: