My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant
Giant Snowball
Fire Spirit Goblins Spear Goblins Minions Cannon Barbarians
Zap
Fire Spirit Goblins Spear Goblins Minions Cannon Royal Giant
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Cannon Barbarians
The Log
Fire Spirit Goblins Spear Goblins Cannon Barbarians Royal Giant
Earthquake
Spear Goblins Cannon Barbarians
Arrows
Fire Spirit Goblins Spear Goblins Minions
Royal Delivery
Fire Spirit Goblins Spear Goblins Minions Barbarians
Fireball
Minions Cannon Barbarians
Poison
Spear Goblins Minions Cannon Barbarians
Lightning
Cannon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Minions Cannon Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Spear Goblins Minions

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Goblins
Royal Giant
Spear Goblins
Royal Giant
Minions
Royal Giant
Cannon
Barbarians
Royal Giant
Fire Spirit Minions Fireball Goblins Spear Goblins
Fireball
Royal Giant

Defense Synergies 0 7

Fire Spirit
Spear Goblins
Goblins
Cannon
Spear Goblins
Fire Spirit Minions Cannon Barbarians
Minions
Spear Goblins Cannon
Cannon
Goblins Spear Goblins Minions Fireball
Barbarians
Spear Goblins
Royal Giant
Fireball
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon Fireball
Barbarians Goblins Minions Cannon
Cannon Barbarians Fire Spirit Goblins Minions
Cannon Barbarians Goblins Minions
Barbarians Fireball
Fireball Fire Spirit Goblins Spear Goblins Minions Cannon
Minions Fire Spirit Spear Goblins Cannon Fireball
Cannon Barbarians Fireball
Cannon Barbarians Goblins Minions
Fire Spirit Goblins Spear Goblins Cannon Barbarians
Goblins Minions Barbarians Spear Goblins Cannon Fireball
Minions Spear Goblins Fireball
Cannon Barbarians Fire Spirit Minions Fireball
Fire Spirit Fireball Goblins Minions Cannon Barbarians
Barbarians Cannon
Barbarians Cannon Fireball
Barbarians Goblins Minions Cannon Fireball
Fire Spirit Cannon Fireball Goblins Spear Goblins Minions Barbarians
Fire Spirit Spear Goblins Minions Cannon Barbarians Fireball
Barbarians Cannon
Fire Spirit Goblins Spear Goblins Minions Cannon Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Fireball
Fireball
Barbarians Goblins Spear Goblins Minions
Barbarians Fireball
Barbarians Cannon
Fire Spirit Fireball Minions
Goblins Spear Goblins Minions Barbarians Fireball
Barbarians
Goblins Spear Goblins Minions Barbarians Fireball
Cannon Barbarians
Minions Barbarians
Barbarians Fireball
Barbarians Cannon Fireball
Cannon Barbarians Fireball
Barbarians Goblins Spear Goblins Minions Fireball
Minions Cannon Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Fire Spirit
Fireball Fire Spirit Spear Goblins Minions
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Goblins Minions Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Minions Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Minions
Fire Spirit Fireball
Fire Spirit Fireball
Minions Fireball
Fireball
Barbarians Fireball
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Spear Goblins Minions Barbarians Fireball
Fireball Fire Spirit
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball

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