My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Royal Giant P.E.K.K.A Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Royal Giant P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Night Witch
Giant Snowball
Bomber Minion Horde Night Witch
Zap
Bomber Minion Horde Royal Giant Night Witch
Barbarian Barrel
Ice Spirit Bomber Royal Ghost Night Witch
The Log
Ice Spirit Bomber Royal Giant
Earthquake
Bomber
Arrows
Ice Spirit Bomber Minion Horde Night Witch
Royal Delivery
Ice Spirit Bomber Minion Horde P.E.K.K.A Royal Ghost Night Witch
Fireball
Bomber Minion Horde Night Witch
Poison
Bomber Minion Horde Night Witch
Lightning
Night Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Royal Ghost Night Witch Minion Horde Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Royal Ghost

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant P.E.K.K.A Bomber Minion Horde Royal Giant Royal Ghost Night Witch
Bomber
Royal Giant Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit P.E.K.K.A Bomber Minion Horde Royal Giant Royal Ghost Night Witch
Minion Horde
Ice Spirit Zap Royal Giant
Royal Giant
Ice Spirit Bomber Ice Spirit Zap Minion Horde Royal Ghost Night Witch
P.E.K.K.A
Ice Spirit Zap Bomber Night Witch
Royal Ghost
Ice Spirit Zap Royal Giant
Night Witch
Ice Spirit Zap Royal Giant P.E.K.K.A

Defense Synergies 1 12

Ice Spirit
Zap Bomber Minion Horde P.E.K.K.A Royal Ghost Night Witch
Bomber
Ice Spirit Zap P.E.K.K.A Royal Ghost
Zap
Ice Spirit Bomber Minion Horde P.E.K.K.A Royal Ghost Night Witch
Minion Horde
Ice Spirit Zap
Royal Giant
P.E.K.K.A
Ice Spirit Bomber Zap
Royal Ghost
Ice Spirit Bomber Zap
Night Witch
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde
Minion Horde P.E.K.K.A Ice Spirit Bomber Zap Night Witch
Minion Horde P.E.K.K.A Bomber Night Witch
Minion Horde P.E.K.K.A Night Witch Bomber
Bomber P.E.K.K.A
Bomber Zap Royal Ghost Night Witch
Minion Horde Ice Spirit Zap Night Witch
Zap P.E.K.K.A
Minion Horde P.E.K.K.A Night Witch
Ice Spirit Bomber Minion Horde Royal Ghost Night Witch
Minion Horde Bomber Zap Royal Ghost Night Witch
Minion Horde Zap Night Witch
Minion Horde P.E.K.K.A Night Witch Ice Spirit Bomber Zap
Bomber Ice Spirit Zap Minion Horde P.E.K.K.A Royal Ghost Night Witch
P.E.K.K.A Minion Horde
Minion Horde Ice Spirit Zap P.E.K.K.A
Minion Horde Bomber P.E.K.K.A Night Witch
Ice Spirit Bomber Zap Minion Horde Royal Ghost Night Witch
Zap Ice Spirit Bomber Royal Ghost
P.E.K.K.A
Bomber Royal Ghost Minion Horde P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Bomber Zap Royal Ghost
P.E.K.K.A Ice Spirit Zap Minion Horde
P.E.K.K.A Zap Minion Horde Night Witch
P.E.K.K.A Minion Horde Night Witch
Ice Spirit Zap Minion Horde
P.E.K.K.A Minion Horde Night Witch
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Ice Spirit
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Minion Horde Night Witch
Bomber Minion Horde
Ice Spirit Bomber Zap Minion Horde P.E.K.K.A Night Witch
Bomber Zap Minion Horde P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Ghost
Zap Royal Ghost
Minion Horde
Bomber Zap Minion Horde
Ice Spirit Zap Minion Horde
Bomber Minion Horde
Ice Spirit Zap
Zap
Minion Horde Night Witch
Zap Minion Horde
Zap
Minion Horde
Zap
Bomber Zap Minion Horde
Minion Horde
Bomber Minion Horde Night Witch
Bomber Zap
Bomber Zap
Minion Horde Night Witch
Zap Minion Horde
Zap Ice Spirit Bomber
Minion Horde
Zap Royal Ghost
Zap
Zap
Zap Minion Horde Night Witch
Zap Ice Spirit Minion Horde
Minion Horde Night Witch
Bomber Zap Minion Horde Night Witch
Zap Ice Spirit Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Ice Spirit Night Witch
Zap
Minion Horde
Bomber Zap
Zap
Minion Horde P.E.K.K.A
Zap Ice Spirit Minion Horde
Zap
Zap Royal Ghost

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