My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Three Musketeers
Giant Snowball
Fire Spirit Bomber Minion Horde Three Musketeers
Zap
Fire Spirit Bomber Minion Horde Royal Giant Three Musketeers
Barbarian Barrel
Fire Spirit Bomber Bomb Tower Three Musketeers
The Log
Fire Spirit Bomber Royal Giant Three Musketeers
Earthquake
Bomber Bomb Tower Elixir Collector
Arrows
Fire Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Bomber Minion Horde Three Musketeers
Fireball
Bomber Minion Horde Bomb Tower Elixir Collector Three Musketeers
Poison
Bomber Minion Horde Bomb Tower Elixir Collector Three Musketeers
Lightning
Bomb Tower Elixir Collector Three Musketeers
Rocket
Minion Horde Bomb Tower Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Bomb Tower Minion Horde Royal Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Arrows Bomb Tower

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Three Musketeers
Bomber
Royal Giant
Arrows
Royal Giant
Minion Horde
Royal Giant
Royal Giant
Fire Spirit Bomber Arrows Minion Horde
Bomb Tower
Elixir Collector
Three Musketeers
Fire Spirit

Defense Synergies 0 1

Fire Spirit
Bomber
Arrows
Bomb Tower
Minion Horde
Royal Giant
Bomb Tower
Arrows
Elixir Collector
Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde
Minion Horde Bomb Tower Bomber Three Musketeers
Minion Horde Bomb Tower Three Musketeers Fire Spirit Bomber
Minion Horde Bomb Tower Three Musketeers Bomber
Bomber Arrows Bomb Tower
Arrows Fire Spirit Bomber Bomb Tower
Minion Horde Three Musketeers Fire Spirit Arrows Bomb Tower
Arrows Bomb Tower
Minion Horde Three Musketeers Bomb Tower
Fire Spirit Bomber Minion Horde
Minion Horde Bomber Arrows Bomb Tower
Arrows Minion Horde Three Musketeers
Minion Horde Bomb Tower Fire Spirit Bomber Three Musketeers
Fire Spirit Bomber Bomb Tower Three Musketeers Arrows Minion Horde
Minion Horde Bomb Tower Three Musketeers
Minion Horde Bomb Tower Three Musketeers
Minion Horde Bomb Tower Three Musketeers Bomber Arrows
Fire Spirit Arrows Bomb Tower Bomber Minion Horde Three Musketeers
Arrows Bomb Tower Fire Spirit Bomber
Bomb Tower Three Musketeers
Bomber Fire Spirit Arrows Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Arrows Bomb Tower
Minion Horde Bomb Tower
Minion Horde
Minion Horde Three Musketeers
Fire Spirit Arrows Minion Horde Bomb Tower Three Musketeers
Minion Horde Bomb Tower
Minion Horde Bomb Tower
Minion Horde Bomb Tower
Minion Horde Three Musketeers
Minion Horde Bomb Tower
Arrows
Minion Horde Bomb Tower Three Musketeers
Bomber Minion Horde Bomb Tower Three Musketeers
Bomber Minion Horde Bomb Tower Three Musketeers
Arrows Bomber Minion Horde Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde
Fire Spirit Bomber Arrows Minion Horde
Arrows Fire Spirit
Arrows
Fire Spirit Minion Horde Three Musketeers
Arrows Minion Horde
Fire Spirit Arrows
Fire Spirit Three Musketeers
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bomber Minion Horde
Fire Spirit Bomber Arrows Three Musketeers
Fire Spirit Bomber Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Fire Spirit Bomber
Minion Horde
Arrows
Arrows
Arrows
Fire Spirit Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Fire Spirit
Fire Spirit Arrows Three Musketeers
Arrows
Minion Horde Three Musketeers
Arrows Bomber
Arrows
Minion Horde Three Musketeers
Minion Horde

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