My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Royal Giant
Giant Snowball
Bomber Goblin Gang Barbarians Minion Horde
Zap
Bomber Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Bomber Goblin Gang Barbarians Ice Wizard
The Log
Bomber Goblin Gang Barbarians Royal Giant
Earthquake
Bomber Goblin Gang Barbarians
Arrows
Bomber Goblin Gang Minion Horde
Royal Delivery
Bomber Goblin Gang Barbarians Minion Horde Ice Wizard
Fireball
Bomber Goblin Gang Barbarians Minion Horde Ice Wizard
Poison
Bomber Goblin Gang Barbarians Minion Horde Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Tornado Ice Wizard Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap
Zap
Tornado Bomber Minion Horde Royal Giant Ice Wizard
Goblin Gang
Royal Giant
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Bomber Ice Wizard Zap Goblin Gang Minion Horde Tornado
Tornado
Zap Royal Giant Ice Wizard
Ice Wizard
Royal Giant Zap Tornado

Defense Synergies 1 12

Bomber
Zap Tornado
Zap
Bomber Goblin Gang Barbarians Minion Horde Tornado Ice Wizard
Goblin Gang
Zap Barbarians Ice Wizard
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians Tornado Ice Wizard
Royal Giant
Tornado
Ice Wizard Bomber Zap Minion Horde
Ice Wizard
Tornado Zap Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde
Barbarians Minion Horde Bomber Zap Goblin Gang Ice Wizard
Goblin Gang Barbarians Minion Horde Tornado Bomber Ice Wizard
Barbarians Minion Horde Bomber Goblin Gang Ice Wizard
Bomber Barbarians Tornado
Goblin Gang Tornado Bomber Zap Ice Wizard
Minion Horde Tornado Zap Goblin Gang Ice Wizard
Zap Barbarians
Barbarians Minion Horde Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Bomber Barbarians Minion Horde Ice Wizard
Goblin Gang Barbarians Minion Horde Ice Wizard Bomber Zap Tornado
Minion Horde Zap Goblin Gang Tornado Ice Wizard
Barbarians Minion Horde Bomber Zap Goblin Gang Ice Wizard
Bomber Zap Goblin Gang Barbarians Minion Horde Tornado
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Tornado Zap Goblin Gang
Barbarians Minion Horde Bomber Goblin Gang Tornado
Bomber Zap Goblin Gang Barbarians Minion Horde Tornado Ice Wizard
Zap Tornado Bomber Barbarians Ice Wizard
Barbarians Tornado
Bomber Goblin Gang Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Bomber Zap Goblin Gang
Goblin Gang Barbarians Zap Minion Horde
Goblin Gang Zap Barbarians Minion Horde Tornado
Barbarians Goblin Gang Minion Horde
Zap Goblin Gang Minion Horde Tornado Ice Wizard
Goblin Gang Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde
Zap Minion Horde Barbarians Tornado
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians Tornado
Barbarians Goblin Gang Minion Horde
Bomber Barbarians Minion Horde
Goblin Gang Barbarians Bomber Zap Minion Horde Tornado
Bomber Zap Barbarians Minion Horde Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Tornado Ice Wizard
Minion Horde
Barbarians
Bomber Zap Minion Horde
Zap Minion Horde Tornado Ice Wizard
Bomber Minion Horde Tornado
Zap Tornado Ice Wizard
Zap Tornado
Goblin Gang Minion Horde Tornado
Zap Minion Horde Tornado
Zap Tornado
Minion Horde
Zap
Bomber Zap Minion Horde
Minion Horde
Tornado
Bomber Minion Horde
Bomber Zap
Bomber Zap Tornado
Minion Horde
Tornado
Tornado
Zap Barbarians Minion Horde
Zap Tornado Bomber Ice Wizard
Minion Horde
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Zap Minion Horde Tornado Ice Wizard
Zap Minion Horde
Minion Horde
Bomber Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Goblin Gang Barbarians
Zap Tornado Ice Wizard
Goblin Gang Minion Horde
Bomber Zap
Zap Tornado
Minion Horde
Zap Goblin Gang Minion Horde Tornado
Zap Tornado
Zap Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: