My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Fire Spirit Minions Cannon Barbarians Miner
Zap
Fire Spirit Minions Cannon Royal Giant
Barbarian Barrel
Fire Spirit Cannon Barbarians Ice Wizard
The Log
Fire Spirit Cannon Barbarians Royal Giant
Earthquake
Cannon Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Miner Ice Wizard
Fireball
Minions Cannon Barbarians Ice Wizard
Poison
Minions Cannon Barbarians Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Cannon Miner Ice Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Cannon

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap
Zap
Miner Fire Spirit Minions Royal Giant Ice Wizard
Minions
Royal Giant Miner Zap
Cannon
Barbarians
Royal Giant
Fire Spirit Minions Miner Ice Wizard Zap
Miner
Fire Spirit Zap Minions Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Cannon Fire Spirit Minions Barbarians Miner Ice Wizard
Minions
Zap Cannon Ice Wizard
Cannon
Zap Minions Ice Wizard
Barbarians
Zap
Royal Giant
Miner
Zap
Ice Wizard
Zap Minions Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon
Barbarians Zap Minions Cannon Ice Wizard
Cannon Barbarians Fire Spirit Minions Ice Wizard
Cannon Barbarians Minions Ice Wizard
Barbarians
Fire Spirit Zap Minions Cannon Ice Wizard
Minions Fire Spirit Zap Cannon Ice Wizard
Zap Cannon Barbarians
Cannon Barbarians Minions Ice Wizard
Fire Spirit Cannon Barbarians Miner Ice Wizard
Minions Barbarians Ice Wizard Zap Cannon
Minions Zap Ice Wizard
Cannon Barbarians Fire Spirit Zap Minions Ice Wizard
Fire Spirit Zap Minions Cannon Barbarians
Barbarians Cannon
Barbarians Zap Cannon
Barbarians Minions Cannon
Fire Spirit Cannon Zap Minions Barbarians Ice Wizard
Zap Fire Spirit Minions Cannon Barbarians Ice Wizard
Barbarians Cannon
Fire Spirit Minions Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Miner
Barbarians Zap Minions
Zap Barbarians
Barbarians Cannon
Fire Spirit Zap Minions Ice Wizard
Minions Barbarians Ice Wizard
Barbarians
Zap Minions Barbarians
Cannon Barbarians
Minions Barbarians
Zap Barbarians
Barbarians Cannon
Cannon Barbarians
Barbarians Zap Minions
Minions Zap Cannon Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard
Miner
Barbarians
Fire Spirit Zap
Fire Spirit Zap Minions Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Wizard
Miner Zap
Fire Spirit Minions
Miner Zap
Fire Spirit Zap
Fire Spirit Miner
Minions
Zap
Zap
Minions
Fire Spirit Zap
Fire Spirit Zap Miner
Minions
Zap Barbarians
Zap Fire Spirit Ice Wizard
Miner Zap Ice Wizard
Zap Miner
Miner Zap
Fire Spirit Zap Ice Wizard
Zap Minions
Zap Miner
Zap
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap Ice Wizard
Miner
Zap
Zap
Zap Minions
Zap
Zap Miner

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