My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Hunter Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Lumberjack
Zap
Prince
Barbarian Barrel
Wizard Hunter Lumberjack
The Log
Mini P.E.K.K.A Hunter Prince Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Hunter Prince P.E.K.K.A Lumberjack
Fireball
Wizard Elixir Collector Hunter Lumberjack
Poison
Wizard Elixir Collector Hunter
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Hunter Prince Lumberjack
Rocket
Wizard Elixir Collector Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Hunter Lumberjack Wizard Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Hunter Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Mini P.E.K.K.A Hunter Lumberjack
Mini P.E.K.K.A
Zap Wizard Hunter Lumberjack
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Elixir Collector
Hunter
Zap Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Prince
Zap Wizard Hunter Lumberjack
P.E.K.K.A
Zap Wizard Hunter Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Wizard Hunter Prince P.E.K.K.A

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Wizard Hunter
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Elixir Collector
Hunter
Zap Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Prince
Zap Wizard Hunter
P.E.K.K.A
Zap Wizard Hunter
Lumberjack
Zap Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Hunter P.E.K.K.A Lumberjack Zap Prince
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Zap Hunter Lumberjack
Hunter Zap Wizard
Zap P.E.K.K.A
Mini P.E.K.K.A Hunter P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Hunter Prince Lumberjack
Zap Wizard Hunter Lumberjack
Hunter Zap Wizard
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack Zap Wizard
Wizard Zap Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Hunter Prince Lumberjack
Zap Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack
Wizard Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack
Zap Wizard Hunter Prince Lumberjack
Zap Wizard Hunter Lumberjack
Mini P.E.K.K.A P.E.K.K.A Hunter Prince Lumberjack
Wizard Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Prince P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Hunter Prince Lumberjack
P.E.K.K.A Lumberjack Zap Mini P.E.K.K.A Hunter Prince
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Mini P.E.K.K.A Hunter Prince Lumberjack
Wizard Zap Hunter
Mini P.E.K.K.A Prince P.E.K.K.A Hunter Lumberjack
Mini P.E.K.K.A P.E.K.K.A Hunter Prince Lumberjack
Zap P.E.K.K.A Mini P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Hunter Prince Lumberjack
P.E.K.K.A Zap Prince
Mini P.E.K.K.A Prince P.E.K.K.A Wizard Hunter Lumberjack
Wizard
Zap Mini P.E.K.K.A Hunter Prince P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Wizard Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Wizard Zap
Wizard Zap Hunter
Wizard
Zap Wizard Hunter
Zap Wizard
Mini P.E.K.K.A Prince Lumberjack
Zap Wizard Prince
Zap Wizard
Hunter
Zap Prince
Zap Wizard Hunter
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Hunter Prince
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard Hunter
Zap Wizard Hunter
Zap Wizard Prince
Zap
Zap Wizard Hunter
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Hunter
Zap
P.E.K.K.A Prince
Wizard
Zap Prince
Zap Wizard Hunter
Mini P.E.K.K.A Wizard Hunter Prince Lumberjack
Zap Wizard
Zap
Prince P.E.K.K.A
Zap
Zap
Zap Prince

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