My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Bowler P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Wizard Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Wizard Bowler P.E.K.K.A Magic Archer Lumberjack
Fireball
Wizard Elixir Collector Bowler Magic Archer Lumberjack
Poison
Wizard Elixir Collector Magic Archer
Lightning
Wizard Elixir Collector Bowler Magic Archer Lumberjack
Rocket
Wizard Elixir Collector Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Magic Archer Lumberjack Wizard Bowler Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Magic Archer Lumberjack

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Bowler Magic Archer Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Elixir Collector
Tornado
Zap Wizard P.E.K.K.A Magic Archer Bowler
Bowler
Zap Tornado Magic Archer Lumberjack
P.E.K.K.A
Zap Tornado Magic Archer Wizard Lumberjack
Magic Archer
Tornado P.E.K.K.A Zap Bowler Lumberjack
Lumberjack
Zap Wizard Bowler P.E.K.K.A Magic Archer

Defense Synergies 4 9

Zap
Tornado Bowler P.E.K.K.A Magic Archer Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Elixir Collector
Tornado
Wizard Bowler P.E.K.K.A Magic Archer Zap
Bowler
Tornado Zap Lumberjack
P.E.K.K.A
Tornado Zap Wizard
Magic Archer
Tornado Zap Lumberjack
Lumberjack
Zap Wizard Bowler Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard Magic Archer
P.E.K.K.A Lumberjack Zap
Tornado Bowler P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Bowler
Tornado Bowler P.E.K.K.A Lumberjack
Tornado Bowler Zap Magic Archer Lumberjack
Tornado Zap Wizard Magic Archer
Bowler Zap P.E.K.K.A Magic Archer
P.E.K.K.A Tornado Lumberjack
Tornado Bowler Lumberjack
Zap Wizard Tornado Bowler Magic Archer Lumberjack
Zap Wizard Tornado Magic Archer
Bowler P.E.K.K.A Lumberjack Zap Wizard
Wizard Bowler Zap Tornado P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Bowler P.E.K.K.A Lumberjack
Wizard Tornado Bowler P.E.K.K.A Lumberjack
Zap Wizard Tornado Bowler Magic Archer Lumberjack
Zap Wizard Tornado Bowler Magic Archer Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Bowler P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bowler P.E.K.K.A
Zap Wizard Bowler Magic Archer Lumberjack
P.E.K.K.A Lumberjack Zap Bowler
Bowler P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Bowler Lumberjack
Wizard Zap Tornado Magic Archer
P.E.K.K.A Bowler Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Bowler Lumberjack
P.E.K.K.A Zap Tornado Bowler
Bowler P.E.K.K.A Wizard Lumberjack
Wizard Bowler Magic Archer
Zap Tornado Bowler P.E.K.K.A Magic Archer Lumberjack
Bowler Zap Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Tornado Bowler Magic Archer
Magic Archer
Wizard Zap Bowler Magic Archer
Wizard Zap Tornado Magic Archer
Wizard Tornado Bowler Magic Archer
Zap Wizard Tornado Bowler Magic Archer
Zap Wizard Tornado
Tornado Bowler Lumberjack
Zap Wizard Tornado Bowler Magic Archer
Zap Wizard Tornado Magic Archer
Bowler Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Bowler Magic Archer
Magic Archer Wizard Bowler
Tornado
Zap Wizard Bowler Magic Archer
Zap Wizard Tornado Bowler Magic Archer
Bowler Magic Archer
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler Magic Archer
Zap Wizard Tornado Bowler Magic Archer
Zap Wizard Tornado Bowler Magic Archer
Zap Tornado Magic Archer
Zap Wizard Tornado Magic Archer
Zap Wizard
Bowler
Zap Wizard Magic Archer
Zap Magic Archer
P.E.K.K.A
Wizard Bowler Magic Archer
Zap Magic Archer
Zap Wizard Tornado Magic Archer
Wizard Bowler Magic Archer Lumberjack
Zap Wizard Bowler Magic Archer
Zap Tornado
P.E.K.K.A
Zap Tornado Bowler Magic Archer
Zap Tornado Magic Archer
Zap Tornado Bowler Magic Archer

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