My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Fire Spirit Barbarians
Zap
Fire Spirit Dark Prince
Barbarian Barrel
Fire Spirit Barbarians Wizard Dark Prince Giant Skeleton
The Log
Fire Spirit Barbarians Mini P.E.K.K.A Dark Prince Giant Skeleton
Earthquake
Barbarians Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton
Fireball
Barbarians Wizard Elixir Collector
Poison
Barbarians Wizard Elixir Collector
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Dark Prince
Rocket
Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Elixir Collector Rage Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Mini P.E.K.K.A Dark Prince Barbarians Wizard Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Mini P.E.K.K.A Dark Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Dark Prince Giant Skeleton
Barbarians
Mini P.E.K.K.A
Fire Spirit Wizard Rage Dark Prince Giant Skeleton
Wizard
Mini P.E.K.K.A Rage Dark Prince Giant Skeleton
Elixir Collector
Rage
Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton
Dark Prince
Fire Spirit Mini P.E.K.K.A Wizard Rage
Giant Skeleton
Fire Spirit Mini P.E.K.K.A Wizard Rage

Defense Synergies 0 5

Fire Spirit
Mini P.E.K.K.A Giant Skeleton
Barbarians
Mini P.E.K.K.A
Fire Spirit Wizard
Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton
Elixir Collector
Rage
Dark Prince
Wizard
Giant Skeleton
Fire Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Fire Spirit Dark Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Giant Skeleton
Fire Spirit Dark Prince
Fire Spirit Wizard
Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A
Fire Spirit Barbarians Mini P.E.K.K.A Dark Prince Giant Skeleton
Barbarians Wizard Dark Prince Giant Skeleton
Wizard
Barbarians Mini P.E.K.K.A Fire Spirit Wizard Dark Prince Giant Skeleton
Fire Spirit Wizard Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Dark Prince
Fire Spirit Barbarians Wizard Dark Prince
Wizard Fire Spirit Barbarians Dark Prince Giant Skeleton
Barbarians Mini P.E.K.K.A
Wizard Dark Prince Fire Spirit Barbarians Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A Wizard
Barbarians Giant Skeleton Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton Barbarians
Barbarians Giant Skeleton Mini P.E.K.K.A Dark Prince
Fire Spirit Wizard
Mini P.E.K.K.A Dark Prince Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Dark Prince
Giant Skeleton Barbarians Mini P.E.K.K.A Dark Prince
Barbarians
Barbarians Mini P.E.K.K.A Dark Prince Giant Skeleton
Barbarians Dark Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Dark Prince Giant Skeleton Wizard
Wizard Barbarians
Barbarians Mini P.E.K.K.A Dark Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Barbarians Dark Prince Giant Skeleton
Wizard Fire Spirit Dark Prince
Wizard Fire Spirit
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Mini P.E.K.K.A
Wizard Dark Prince
Fire Spirit Wizard
Fire Spirit
Wizard
Wizard
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Dark Prince
Fire Spirit Wizard
Giant Skeleton
Wizard
Barbarians
Fire Spirit Wizard Dark Prince
Wizard
Wizard
Fire Spirit Wizard
Wizard
Mini P.E.K.K.A
Wizard
Giant Skeleton
Wizard
Fire Spirit Barbarians Dark Prince
Fire Spirit Wizard
Mini P.E.K.K.A Wizard Dark Prince
Wizard
Giant Skeleton
Dark Prince
Giant Skeleton
Dark Prince Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: