My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Skeleton Army Miner Princess
Zap
Inferno Tower Skeleton Army Princess
Barbarian Barrel
Knight Inferno Tower Skeleton Army Princess Electro Wizard
The Log
Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Knight Hog Rider Skeleton Army Miner Princess Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Princess Electro Wizard
Poison
Inferno Tower Skeleton Army Princess Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Miner Princess Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Princess The Log Miner Electro Wizard
Hog Rider
Knight The Log Princess Electro Wizard
Inferno Tower
Skeleton Army
The Log
Hog Rider Knight Miner Princess
Miner
Knight The Log Electro Wizard
Princess
Knight Hog Rider The Log
Electro Wizard
Knight Hog Rider Miner

Defense Synergies 6 9

Knight
Inferno Tower Princess Electro Wizard Skeleton Army The Log
Hog Rider
Inferno Tower
Knight Skeleton Army The Log Electro Wizard Princess
Skeleton Army
Inferno Tower Knight The Log Princess Electro Wizard
The Log
Inferno Tower Knight Skeleton Army Miner Princess Electro Wizard
Miner
The Log
Princess
Knight Inferno Tower Skeleton Army The Log
Electro Wizard
Knight Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Knight The Log Electro Wizard
Inferno Tower Skeleton Army Knight Electro Wizard
Inferno Tower Skeleton Army Knight Electro Wizard
Skeleton Army The Log Princess
Skeleton Army The Log Electro Wizard
Inferno Tower Electro Wizard Princess
Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Princess
Knight Skeleton Army Inferno Tower Miner Electro Wizard
Skeleton Army Electro Wizard Knight The Log Princess
Inferno Tower Princess Electro Wizard
Inferno Tower Skeleton Army Knight The Log Electro Wizard
Skeleton Army The Log Princess Electro Wizard
Inferno Tower Skeleton Army Knight Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Knight Inferno Tower Skeleton Army Electro Wizard
Knight Skeleton Army The Log Electro Wizard
The Log Knight Princess Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Knight The Log Miner
Skeleton Army Knight Inferno Tower The Log Electro Wizard
Skeleton Army Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Skeleton Army
Princess Electro Wizard
Skeleton Army Knight Inferno Tower Electro Wizard
Inferno Tower Knight Skeleton Army
Electro Wizard Knight Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army The Log Electro Wizard
Skeleton Army Knight Inferno Tower
Skeleton Army Princess
Inferno Tower Skeleton Army Electro Wizard Knight The Log
Inferno Tower The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Miner Princess Electro Wizard
The Log Miner
Knight The Log
The Log
Princess
The Log Princess
The Log Princess
The Log Miner
Electro Wizard
Miner Knight The Log Princess Electro Wizard
Princess
Knight The Log Miner Princess
Princess
Princess The Log
The Log Princess
The Log Princess
The Log Princess Electro Wizard
The Log Miner Princess
The Log
Princess
The Log
The Log
The Log Princess
The Log Miner Princess Electro Wizard
The Log Miner Princess
Miner The Log
Princess Electro Wizard
Electro Wizard
The Log Miner
Princess Electro Wizard
The Log Princess
Electro Wizard Skeleton Army Princess
Princess Electro Wizard
The Log
Miner Knight Princess Electro Wizard
The Log Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Miner Princess Electro Wizard

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