My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince Miner
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Baby Dragon Miner
Zap
Fire Spirit Skeleton Army Prince
Barbarian Barrel
Fire Spirit Wizard Skeleton Army
The Log
Fire Spirit Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Wizard Skeleton Army Baby Dragon Prince Miner
Fireball
Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Baby Dragon Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Miner Hog Rider Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Skeleton Army Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Baby Dragon Prince
Hog Rider
Fire Spirit The Log Wizard Baby Dragon Prince
Wizard
Hog Rider Prince Miner
Skeleton Army
Baby Dragon
Fire Spirit Hog Rider Prince Miner
Prince
Fire Spirit Hog Rider Wizard Baby Dragon The Log Miner
The Log
Hog Rider Prince Miner
Miner
Fire Spirit Wizard Baby Dragon Prince The Log

Defense Synergies 1 9

Fire Spirit
The Log
Hog Rider
Wizard
Skeleton Army Prince The Log
Skeleton Army
Wizard Prince The Log
Baby Dragon
Prince The Log
Prince
The Log Wizard Skeleton Army Baby Dragon
The Log
Prince Fire Spirit Wizard Skeleton Army Baby Dragon Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Skeleton Army Prince The Log
Skeleton Army Prince Fire Spirit
Skeleton Army Prince
Skeleton Army Prince The Log
Skeleton Army The Log Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Baby Dragon The Log
Skeleton Army Prince
Skeleton Army Fire Spirit Prince Miner
Skeleton Army Wizard Baby Dragon The Log
Wizard Baby Dragon
Skeleton Army Prince Fire Spirit Wizard The Log
Fire Spirit Wizard Skeleton Army Baby Dragon Prince The Log
Skeleton Army Prince
Skeleton Army Prince The Log
Wizard Skeleton Army Prince
Fire Spirit Wizard Skeleton Army Baby Dragon Prince The Log
Wizard Baby Dragon The Log Fire Spirit
Prince
Wizard Skeleton Army Fire Spirit Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Wizard Baby Dragon Prince The Log Miner
Skeleton Army Prince The Log
Skeleton Army Prince The Log
Skeleton Army Prince
Fire Spirit Wizard Baby Dragon
Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Baby Dragon Prince The Log
Skeleton Army
Prince
Skeleton Army Prince The Log
Skeleton Army Prince Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Baby Dragon Prince The Log
Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log Miner
Prince The Log
Wizard Fire Spirit Baby Dragon The Log
Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon The Log
The Log Fire Spirit Wizard Baby Dragon
The Log Miner Wizard
Fire Spirit Prince
Miner Wizard Prince The Log
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon The Log Miner
Baby Dragon
Baby Dragon Prince The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Fire Spirit Wizard Baby Dragon Prince The Log
Fire Spirit Wizard Baby Dragon The Log Miner
Baby Dragon Prince The Log
Wizard
Prince The Log
Baby Dragon The Log
The Log Fire Spirit Wizard Baby Dragon
The Log Miner Wizard Baby Dragon
Wizard Baby Dragon Prince The Log Miner
Miner Baby Dragon The Log
Fire Spirit Wizard Baby Dragon
Wizard
Wizard The Log Miner
Prince
Wizard The Log
Fire Spirit Skeleton Army Prince
Fire Spirit Wizard Baby Dragon
The Log
Miner Wizard Baby Dragon Prince
The Log Wizard Baby Dragon
Prince
Baby Dragon The Log
Baby Dragon Prince The Log Miner

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