My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Prince
Giant Snowball
Minions Barbarians Balloon
Zap
Minions Balloon Prince
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Balloon Prince
Fireball
Minions Barbarians Wizard Balloon
Poison
Minions Barbarians Wizard Balloon
Lightning
Wizard Balloon Prince
Rocket
Barbarians Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Freeze Barbarians Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Freeze

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Prince Minions Freeze
Arrows
Zap Balloon Freeze Prince
Minions
Zap Balloon Prince
Barbarians
Balloon
Wizard
Balloon Prince
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Freeze Minions Barbarians Wizard
Prince
Zap Arrows Minions Wizard

Defense Synergies 0 10

Zap
Arrows Minions Barbarians Prince
Arrows
Zap Barbarians Prince
Minions
Zap Freeze Prince
Barbarians
Zap Arrows
Wizard
Freeze Prince
Freeze
Minions Wizard
Balloon
Prince
Zap Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians Zap Minions Prince
Barbarians Prince Minions Freeze
Barbarians Prince Minions
Arrows Barbarians Prince
Arrows Freeze Zap Minions
Minions Zap Arrows Wizard Freeze
Zap Arrows Barbarians
Barbarians Minions Prince
Barbarians Prince
Minions Barbarians Zap Arrows Wizard Freeze
Arrows Minions Zap Wizard
Barbarians Prince Zap Minions Wizard Freeze
Wizard Zap Arrows Minions Barbarians Freeze Prince
Barbarians Prince
Barbarians Zap Freeze Prince
Barbarians Wizard Arrows Minions Prince
Arrows Zap Minions Barbarians Wizard Prince
Zap Arrows Wizard Freeze Minions Barbarians
Barbarians Prince
Wizard Arrows Minions Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Prince
Zap Arrows Wizard Prince
Barbarians Zap Minions Prince
Prince Zap Barbarians
Barbarians Prince
Arrows Wizard Zap Minions Freeze
Prince Minions Barbarians
Barbarians Prince
Zap Freeze Minions Barbarians Prince
Barbarians
Minions Barbarians Prince
Zap Arrows Barbarians Prince
Barbarians Prince Wizard
Wizard Barbarians
Barbarians Zap Minions Freeze Prince
Arrows Minions Zap Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap
Arrows
Arrows Barbarians Freeze Prince
Wizard Zap Arrows
Arrows Wizard Zap Minions Freeze
Arrows Wizard
Arrows Zap Wizard Freeze
Arrows Zap Wizard
Minions Prince
Zap Arrows Wizard Prince
Zap Arrows Wizard
Arrows Minions Freeze
Zap Arrows Prince
Zap Arrows Wizard
Arrows Wizard
Arrows Freeze
Minions
Zap Arrows Wizard Prince
Zap Arrows Wizard
Minions Prince
Arrows Wizard
Prince
Zap Arrows Barbarians
Zap Arrows Freeze Wizard
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard Freeze
Zap Arrows Wizard
Zap Arrows Freeze
Prince
Arrows Wizard
Zap Minions Barbarians Freeze Prince
Zap Arrows Wizard
Freeze
Arrows
Wizard Prince
Arrows Zap Wizard
Zap Arrows
Prince
Zap Minions Freeze
Zap
Zap Freeze Prince

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