My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Barbarian Hut Prince Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins Mega Minion Electro Dragon
Zap
Goblins Prince
Barbarian Barrel
Goblins Rascals Barbarian Hut Royal Ghost
The Log
Goblins Rascals Barbarian Hut Prince
Earthquake
Barbarian Hut
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Mega Minion Prince Electro Dragon Royal Ghost
Fireball
Rascals Mega Minion Barbarian Hut Electro Dragon
Poison
Rascals Mega Minion Barbarian Hut Electro Dragon
Lightning
Mega Minion Barbarian Hut Prince Electro Dragon
Rocket
Rascals Barbarian Hut Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mega Minion Royal Ghost Rascals Prince Electro Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Mega Minion Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mega Minion Prince Goblins Barbarian Hut Electro Dragon Royal Ghost
Rascals
Mega Minion Barbarian Hut Prince Electro Dragon
Mega Minion
Zap Rascals
Barbarian Hut
Zap Rascals Electro Dragon Royal Ghost
Prince
Zap Rascals Royal Ghost
Electro Dragon
Zap Rascals Barbarian Hut
Royal Ghost
Zap Barbarian Hut Prince

Defense Synergies 1 10

Goblins
Zap Mega Minion Electro Dragon
Zap
Mega Minion Goblins Rascals Barbarian Hut Prince Electro Dragon Royal Ghost
Rascals
Zap
Mega Minion
Zap Goblins Barbarian Hut
Barbarian Hut
Zap Mega Minion Electro Dragon
Prince
Zap
Electro Dragon
Goblins Zap Barbarian Hut
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Mega Minion Electro Dragon
Barbarian Hut Goblins Zap Rascals Mega Minion Prince Electro Dragon
Barbarian Hut Prince Goblins Rascals Mega Minion Electro Dragon
Barbarian Hut Prince Goblins Rascals Mega Minion Electro Dragon
Prince
Goblins Zap Rascals Mega Minion Electro Dragon Royal Ghost
Mega Minion Zap Rascals Barbarian Hut Electro Dragon
Barbarian Hut Zap Rascals Electro Dragon
Barbarian Hut Goblins Rascals Prince
Goblins Rascals Prince Royal Ghost
Goblins Zap Rascals Mega Minion Electro Dragon Royal Ghost
Mega Minion Zap Rascals Barbarian Hut Electro Dragon
Barbarian Hut Prince Zap Rascals Electro Dragon
Barbarian Hut Goblins Zap Rascals Mega Minion Prince Electro Dragon Royal Ghost
Barbarian Hut Rascals Prince
Barbarian Hut Zap Rascals Prince
Barbarian Hut Goblins Rascals Prince Electro Dragon
Goblins Zap Rascals Mega Minion Barbarian Hut Prince Electro Dragon Royal Ghost
Zap Rascals Mega Minion Barbarian Hut Electro Dragon Royal Ghost
Barbarian Hut Prince
Rascals Royal Ghost Goblins Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Goblins Zap Prince Royal Ghost
Zap Mega Minion Prince Electro Dragon Royal Ghost
Goblins Zap Rascals Barbarian Hut Prince Electro Dragon
Prince Zap Rascals Barbarian Hut
Barbarian Hut Rascals Prince
Zap Rascals Electro Dragon
Rascals Prince Goblins Mega Minion Barbarian Hut
Rascals Barbarian Hut Prince
Zap Electro Dragon Goblins Mega Minion Barbarian Hut Prince
Mega Minion Barbarian Hut
Rascals Mega Minion Prince Electro Dragon
Zap Prince
Rascals Prince Barbarian Hut
Rascals Barbarian Hut Electro Dragon
Rascals Electro Dragon Goblins Zap Mega Minion Barbarian Hut Prince
Zap Rascals Mega Minion Barbarian Hut Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Hut Electro Dragon Royal Ghost
Zap Electro Dragon Royal Ghost
Barbarian Hut Electro Dragon
Rascals Barbarian Hut Prince
Zap
Zap Mega Minion Electro Dragon
Zap Barbarian Hut Electro Dragon
Zap Electro Dragon
Goblins Prince Electro Dragon
Zap Prince Electro Dragon
Zap Electro Dragon
Barbarian Hut
Electro Dragon
Zap Barbarian Hut Prince
Zap Barbarian Hut Electro Dragon
Barbarian Hut Electro Dragon
Zap Mega Minion Prince Electro Dragon
Zap Electro Dragon
Prince
Prince
Zap Barbarian Hut Electro Dragon
Zap Electro Dragon
Mega Minion
Zap Electro Dragon Royal Ghost
Zap Prince Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon Mega Minion
Mega Minion
Zap Electro Dragon
Zap Electro Dragon
Prince
Zap Barbarian Hut Prince Electro Dragon
Zap Mega Minion Electro Dragon
Rascals Mega Minion Prince Electro Dragon
Zap Electro Dragon
Zap
Mega Minion Prince Electro Dragon
Zap Electro Dragon Rascals
Zap Electro Dragon
Electro Dragon Zap Prince Royal Ghost

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