My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Witch
The Log
Goblin Gang Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Valkyrie Wizard Witch Prince
Fireball
Goblin Gang Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Knight Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Valkyrie Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Knight Valkyrie Witch
Knight
Goblin Gang Zap Fireball Wizard Witch Prince
Goblin Gang
Knight Valkyrie Prince
Fireball
Zap Knight
Valkyrie
Prince Zap Goblin Gang Wizard Witch
Wizard
Knight Valkyrie Prince
Witch
Zap Knight Valkyrie Prince
Prince
Zap Valkyrie Knight Goblin Gang Wizard Witch

Defense Synergies 2 16

Zap
Fireball Knight Goblin Gang Valkyrie Witch Prince
Knight
Goblin Gang Zap Fireball Wizard Witch
Goblin Gang
Knight Zap Valkyrie Prince
Fireball
Zap Knight Valkyrie
Valkyrie
Zap Goblin Gang Fireball Wizard Witch Prince
Wizard
Knight Valkyrie Prince
Witch
Zap Knight Valkyrie Prince
Prince
Zap Goblin Gang Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Wizard
Zap Knight Goblin Gang Valkyrie Witch Prince
Goblin Gang Witch Prince Knight Valkyrie
Witch Prince Knight Goblin Gang Valkyrie
Fireball Valkyrie Prince
Goblin Gang Fireball Zap Valkyrie
Zap Goblin Gang Fireball Wizard Witch
Zap Fireball Valkyrie
Witch Goblin Gang Prince
Knight Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Witch Zap Knight Fireball Wizard
Zap Goblin Gang Fireball Wizard Witch
Prince Zap Knight Goblin Gang Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Zap Goblin Gang Witch Prince
Knight Goblin Gang Prince
Zap Goblin Gang Fireball Prince
Wizard Knight Goblin Gang Fireball Valkyrie Witch Prince
Fireball Zap Knight Goblin Gang Valkyrie Wizard Witch Prince
Zap Valkyrie Wizard Witch Knight Fireball
Prince
Goblin Gang Valkyrie Wizard Knight Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Fireball Witch Prince
Fireball Zap Knight Goblin Gang Valkyrie Wizard Prince
Goblin Gang Zap Knight Valkyrie Witch Prince
Goblin Gang Valkyrie Prince Zap Knight Fireball
Knight Goblin Gang Valkyrie Witch Prince
Fireball Wizard Zap Goblin Gang Witch
Goblin Gang Prince Knight Fireball Valkyrie Witch
Knight Valkyrie Prince
Zap Knight Fireball Valkyrie Witch Prince
Witch Goblin Gang
Knight Valkyrie Witch Prince
Zap Fireball Valkyrie Prince
Prince Knight Goblin Gang Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Goblin Gang Witch Zap Knight Fireball Valkyrie Prince
Valkyrie Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap
Fireball
Knight Fireball Valkyrie Prince
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Prince
Zap Knight Fireball Valkyrie Wizard Prince
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard Prince
Zap Fireball Valkyrie Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Valkyrie Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch Prince
Fireball Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Goblin Gang Fireball Witch Prince
Fireball Zap Wizard Witch
Fireball
Fireball Knight Goblin Gang Valkyrie Wizard Prince
Zap Fireball Wizard
Zap Fireball
Prince
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Prince

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