My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince
Giant Snowball
Royal Hogs Witch
Zap
Royal Hogs Witch Prince
Barbarian Barrel
Valkyrie Royal Hogs Hunter Witch Electro Wizard
The Log
Royal Hogs Hunter Witch Prince
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Valkyrie Royal Hogs Hunter Witch Prince Electro Wizard
Fireball
Royal Hogs Hunter Witch Electro Wizard
Poison
Royal Hogs Hunter Witch Electro Wizard
Lightning
Valkyrie Hunter Witch Prince Electro Wizard
Rocket
Valkyrie Royal Hogs Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Hunter Electro Wizard Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Hunter

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Electro Wizard Valkyrie Royal Hogs Hunter Witch
Fireball
Zap Royal Hogs Electro Wizard
Valkyrie
Prince Zap Royal Hogs Hunter Witch Electro Wizard
Royal Hogs
Zap Fireball Valkyrie Electro Wizard
Hunter
Zap Valkyrie Prince
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Hunter Witch Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Royal Hogs Prince

Defense Synergies 2 15

Zap
Fireball Electro Wizard Valkyrie Hunter Witch Prince
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Hunter Witch Prince Electro Wizard
Royal Hogs
Hunter
Zap Valkyrie Prince Electro Wizard
Witch
Zap Valkyrie Prince Electro Wizard
Prince
Zap Valkyrie Hunter Witch Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Hunter Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Hunter Zap Valkyrie Witch Prince Electro Wizard
Hunter Witch Prince Valkyrie Electro Wizard
Hunter Witch Prince Valkyrie Electro Wizard
Fireball Valkyrie Prince
Fireball Zap Valkyrie Hunter Electro Wizard
Hunter Electro Wizard Zap Fireball Witch
Zap Fireball Valkyrie Electro Wizard
Hunter Witch Prince
Valkyrie Hunter Prince Electro Wizard
Valkyrie Witch Electro Wizard Zap Fireball Hunter
Hunter Zap Fireball Witch Electro Wizard
Hunter Prince Zap Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Zap Hunter Witch Prince Electro Wizard
Hunter Prince Electro Wizard
Zap Fireball Hunter Prince Electro Wizard
Fireball Valkyrie Hunter Witch Prince Electro Wizard
Fireball Zap Valkyrie Hunter Witch Prince Electro Wizard
Zap Valkyrie Hunter Witch Fireball Electro Wizard
Hunter Prince Electro Wizard
Valkyrie Fireball Hunter Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Zap Valkyrie Hunter Prince
Zap Valkyrie Hunter Witch Prince Electro Wizard
Valkyrie Hunter Prince Zap Fireball Electro Wizard
Valkyrie Hunter Witch Prince
Fireball Zap Hunter Witch Electro Wizard
Prince Fireball Valkyrie Hunter Witch Electro Wizard
Valkyrie Hunter Prince
Zap Electro Wizard Fireball Valkyrie Witch Prince
Witch
Valkyrie Hunter Witch Prince
Zap Fireball Valkyrie Prince Electro Wizard
Prince Fireball Valkyrie Hunter Witch
Fireball Valkyrie Witch
Witch Electro Wizard Zap Fireball Valkyrie Hunter Prince
Valkyrie Zap Fireball Hunter Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Prince
Fireball Zap Valkyrie
Fireball Zap Hunter Witch
Witch
Fireball Zap Hunter
Fireball Zap
Fireball Prince Electro Wizard
Zap Fireball Valkyrie Prince Electro Wizard
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball Prince
Zap Fireball Hunter Witch
Fireball
Fireball
Zap Fireball Hunter Prince Electro Wizard
Zap Fireball Valkyrie Witch
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Valkyrie Hunter Witch
Witch
Fireball Zap Hunter Witch Electro Wizard
Fireball Zap Witch Prince
Fireball Zap
Zap Fireball Hunter Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball Hunter
Zap Fireball Electro Wizard
Prince
Fireball
Zap Electro Wizard Fireball Witch Prince
Fireball Zap Hunter Witch Electro Wizard
Fireball
Fireball Valkyrie Hunter Prince Electro Wizard
Zap Fireball
Zap Fireball
Prince
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Prince Electro Wizard

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