My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel
Zap
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Goblin Gang Three Musketeers Goblin Barrel Royal Ghost
The Log
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Knight Goblin Gang Three Musketeers Goblin Barrel Royal Ghost
Fireball
Goblin Gang Three Musketeers Goblin Barrel
Poison
Spear Goblins Goblin Gang Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Goblin Gang Goblin Barrel Royal Ghost Poison Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Goblin Gang Goblin Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Goblin Gang Royal Ghost
Knight
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel Poison
Goblin Gang
Knight Goblin Barrel Spear Goblins Three Musketeers Royal Ghost
Three Musketeers
Knight Goblin Gang Royal Ghost
Goblin Barrel
Spear Goblins Knight Goblin Gang Royal Ghost
Poison
Knight Royal Ghost
Lightning
Royal Ghost
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel Poison

Defense Synergies 2 5

Spear Goblins
Knight Goblin Gang Poison Royal Ghost
Knight
Spear Goblins Goblin Gang Three Musketeers Poison
Goblin Gang
Knight Spear Goblins
Three Musketeers
Knight
Goblin Barrel
Poison
Spear Goblins Knight
Lightning
Royal Ghost
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight
Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Knight Lightning
Three Musketeers Knight Goblin Gang
Lightning Poison
Goblin Gang Spear Goblins Royal Ghost
Three Musketeers Lightning Spear Goblins Goblin Gang Poison
Lightning Poison
Three Musketeers Goblin Gang
Knight Goblin Gang Spear Goblins Royal Ghost
Goblin Gang Poison Spear Goblins Knight Royal Ghost
Three Musketeers Spear Goblins Goblin Gang Poison
Knight Goblin Gang Three Musketeers Lightning
Three Musketeers Goblin Gang Poison Royal Ghost
Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Lightning
Three Musketeers Knight Goblin Gang Poison
Spear Goblins Knight Goblin Gang Three Musketeers Royal Ghost
Poison Spear Goblins Knight Royal Ghost
Three Musketeers
Goblin Gang Royal Ghost Spear Goblins Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Royal Ghost
Poison Knight Goblin Gang Lightning Royal Ghost
Goblin Gang Spear Goblins Knight Lightning
Goblin Gang Lightning Knight
Knight Goblin Gang Three Musketeers
Poison Goblin Gang Three Musketeers
Goblin Gang Spear Goblins Knight Lightning
Knight
Lightning Spear Goblins Knight Poison
Goblin Gang Three Musketeers
Knight
Lightning Poison
Lightning Knight Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Spear Goblins Knight Three Musketeers Poison Lightning
Poison Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight Royal Ghost
Poison Royal Ghost
Lightning Poison
Lightning Knight Poison
Poison
Poison Spear Goblins
Poison
Poison Lightning
Poison Lightning
Lightning Goblin Gang Three Musketeers Poison
Poison Lightning Knight
Poison Lightning
Poison Lightning Knight Three Musketeers
Lightning Poison
Lightning Poison
Lightning Spear Goblins Three Musketeers Poison
Lightning Three Musketeers Poison
Lightning Three Musketeers Poison
Lightning
Lightning Three Musketeers Poison
Lightning Poison
Lightning Poison
Lightning Poison
Lightning
Lightning Poison
Poison
Poison Lightning Royal Ghost
Lightning Poison
Poison Lightning
Poison Lightning
Lightning Poison
Lightning
Poison Lightning
Lightning Poison
Poison Lightning
Lightning Spear Goblins Goblin Gang
Poison Lightning Three Musketeers
Poison Lightning Knight Goblin Gang Three Musketeers
Poison Lightning
Lightning Poison
Three Musketeers
Goblin Gang Poison Lightning
Poison Lightning
Poison Lightning Royal Ghost

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