My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Inferno Tower
Barbarian Barrel
Goblins Inferno Tower Electro Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Inferno Tower Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Fireball Hog Rider Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap The Log Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Goblins The Log
Fireball
Zap Hog Rider The Log Electro Wizard
Hog Rider
Goblins Zap Fireball The Log Electro Wizard
Inferno Tower
P.E.K.K.A
Zap Electro Wizard The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 6 11

Goblins
Zap Inferno Tower The Log Electro Wizard
Zap
Fireball Electro Wizard Goblins Inferno Tower P.E.K.K.A The Log
Fireball
Zap The Log Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Goblins Zap Fireball
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Fireball Inferno Tower P.E.K.K.A Goblins Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Goblins Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Goblins Zap The Log Electro Wizard
Inferno Tower P.E.K.K.A Goblins Electro Wizard
Inferno Tower P.E.K.K.A Goblins Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Goblins Zap Electro Wizard
Inferno Tower Electro Wizard Zap Fireball
Zap Fireball Inferno Tower P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Goblins
Goblins Inferno Tower Electro Wizard
Goblins Electro Wizard Zap Fireball The Log
Inferno Tower Zap Fireball Electro Wizard
Inferno Tower P.E.K.K.A Zap Fireball The Log Electro Wizard
Fireball Goblins Zap P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Zap Fireball P.E.K.K.A The Log Electro Wizard
Goblins Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Goblins Zap The Log Electro Wizard
Zap The Log Fireball Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Goblins Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap The Log
P.E.K.K.A Goblins Zap Inferno Tower The Log Electro Wizard
P.E.K.K.A Zap Fireball Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A
Fireball Zap Electro Wizard
P.E.K.K.A Goblins Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball Inferno Tower
Fireball
Inferno Tower Electro Wizard Goblins Zap Fireball P.E.K.K.A The Log
Zap Fireball Inferno Tower P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblins Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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