My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Prince Bandit
Barbarian Barrel
Goblin Gang Wizard Bandit Electro Wizard
The Log
Goblin Gang Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Wizard Bandit Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Prince Bandit Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Fireball Electro Wizard Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Electro Wizard Bandit
Goblin Gang
Prince P.E.K.K.A Bandit
Fireball
Zap Electro Wizard
Wizard
Prince P.E.K.K.A Bandit
Prince
Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang Wizard
Bandit
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Prince Bandit

Defense Synergies 2 17

Zap
Fireball Electro Wizard Goblin Gang Prince P.E.K.K.A Bandit
Goblin Gang
Zap Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Zap Bandit Electro Wizard
Wizard
Prince P.E.K.K.A Bandit Electro Wizard
Prince
Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A
Zap Goblin Gang Wizard Electro Wizard
Bandit
Zap Goblin Gang Fireball Wizard Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Wizard Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Prince Bandit Electro Wizard
Goblin Gang Prince P.E.K.K.A Bandit Electro Wizard
Prince P.E.K.K.A Goblin Gang Bandit Electro Wizard
Fireball Prince P.E.K.K.A
Goblin Gang Fireball Zap Bandit Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Prince
Goblin Gang Prince Bandit Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Wizard Bandit
Zap Goblin Gang Fireball Wizard Electro Wizard
Prince P.E.K.K.A Zap Goblin Gang Fireball Wizard Bandit Electro Wizard
Fireball Wizard Zap Goblin Gang Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Prince Bandit Electro Wizard
Zap Goblin Gang Fireball Prince P.E.K.K.A Bandit Electro Wizard
Wizard Goblin Gang Fireball Prince P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Wizard Prince Bandit Electro Wizard
Zap Wizard Fireball Bandit Electro Wizard
P.E.K.K.A Prince Electro Wizard
Goblin Gang Wizard Fireball Prince P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Prince P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Goblin Gang Wizard Prince
Goblin Gang P.E.K.K.A Bandit Zap Prince Electro Wizard
Goblin Gang Prince P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Goblin Gang Prince Bandit
Fireball Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Prince P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Prince
Zap P.E.K.K.A Electro Wizard Fireball Prince Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Prince
P.E.K.K.A Zap Fireball Prince Electro Wizard
Prince P.E.K.K.A Goblin Gang Fireball Wizard Bandit
Wizard Fireball
Goblin Gang Electro Wizard Zap Fireball Prince P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Goblin Gang Fireball Prince Electro Wizard
Zap Fireball Wizard Prince Bandit Electro Wizard
Fireball Zap Wizard
Fireball Bandit
Fireball Bandit
Zap Fireball Prince
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Zap Fireball Wizard Prince Bandit Electro Wizard
Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Bandit Electro Wizard
Fireball Zap Wizard Prince Bandit
Fireball Zap Bandit
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Fireball Electro Wizard
P.E.K.K.A Prince
Fireball Wizard
Zap Electro Wizard Goblin Gang Fireball Prince Bandit
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Goblin Gang Wizard Prince Electro Wizard
Zap Fireball Wizard
Zap Fireball
Prince P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Prince Bandit Electro Wizard

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