My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Wizard Witch
The Log
Bomber Elite Barbarians Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Wizard Witch P.E.K.K.A
Fireball
Bomber Elite Barbarians Wizard Witch
Poison
Bomber Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage The Log Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Rage The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Bomber Witch The Log
Elite Barbarians
Zap Rage Bomber Wizard The Log
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Witch Wizard
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Wizard Witch The Log
The Log
Zap Elite Barbarians P.E.K.K.A

Defense Synergies 1 12

Bomber
Zap P.E.K.K.A The Log
Zap
Bomber Elite Barbarians Witch P.E.K.K.A The Log
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians P.E.K.K.A The Log
Rage
Witch
Zap The Log
P.E.K.K.A
The Log Bomber Zap Wizard
The Log
P.E.K.K.A Bomber Zap Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard The Log
Elite Barbarians P.E.K.K.A Bomber Zap Witch The Log
Witch P.E.K.K.A Bomber Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Bomber
Bomber Elite Barbarians P.E.K.K.A The Log
The Log Bomber Zap
Zap Wizard Witch
Zap P.E.K.K.A The Log
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber
Witch Bomber Zap Wizard The Log
Zap Wizard Witch
P.E.K.K.A Bomber Zap Elite Barbarians Wizard Witch The Log
Bomber Wizard Zap Witch P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A The Log
Wizard Bomber Elite Barbarians Witch P.E.K.K.A
Bomber Zap Elite Barbarians Wizard Witch The Log
Zap Wizard Witch The Log Bomber
P.E.K.K.A Elite Barbarians
Bomber Wizard Elite Barbarians Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch P.E.K.K.A
Bomber Zap Elite Barbarians Wizard The Log
P.E.K.K.A Zap Elite Barbarians Witch The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Witch
Wizard Zap Witch
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Wizard Witch
Wizard Bomber Witch
Elite Barbarians Witch Bomber Zap P.E.K.K.A The Log
Bomber Zap Elite Barbarians Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Bomber Wizard Zap The Log
Wizard Zap Witch
Bomber Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Bomber Zap Wizard Witch The Log
Wizard The Log
Bomber
Bomber Zap Wizard The Log
Bomber Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Bomber Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Bomber Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Witch
Zap Wizard Witch
The Log
Wizard
The Log Bomber Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log

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