My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Fire Spirit Archers Skeleton Army Witch
Zap
Fire Spirit Archers Skeleton Army Witch
Barbarian Barrel
Fire Spirit Archers Wizard Skeleton Army Witch
The Log
Fire Spirit Archers Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Fire Spirit Archers Skeleton Army Witch
Royal Delivery
Fire Spirit Archers Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Archers Wizard Skeleton Army Witch
Poison
Archers Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Skeleton Army Wizard Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap
Zap
P.E.K.K.A Fire Spirit Archers Witch
Archers
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Skeleton Army
Witch
Zap P.E.K.K.A
Lightning
P.E.K.K.A
Fire Spirit Zap Archers Wizard Witch

Defense Synergies 0 11

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Archers Skeleton Army Witch P.E.K.K.A
Archers
Zap Skeleton Army Witch P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Zap Archers Wizard
Witch
Zap Archers
Lightning
P.E.K.K.A
Fire Spirit Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army Witch P.E.K.K.A Fire Spirit Archers Lightning
Skeleton Army Witch P.E.K.K.A
Lightning Skeleton Army P.E.K.K.A
Skeleton Army Fire Spirit Zap Archers
Lightning Fire Spirit Zap Archers Wizard Witch
Lightning Zap P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Archers
Archers Skeleton Army Witch Zap Wizard
Zap Archers Wizard Witch
Skeleton Army P.E.K.K.A Fire Spirit Zap Wizard Witch Lightning
Fire Spirit Wizard Skeleton Army Zap Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Lightning P.E.K.K.A
Wizard Skeleton Army Witch P.E.K.K.A
Fire Spirit Zap Archers Wizard Skeleton Army Witch
Zap Wizard Witch Fire Spirit Archers
P.E.K.K.A
Wizard Skeleton Army Fire Spirit Archers Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Witch P.E.K.K.A
Zap Archers Wizard Lightning
Skeleton Army P.E.K.K.A Zap Witch Lightning
Skeleton Army Lightning P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Witch
Fire Spirit Wizard Zap Archers Witch
Skeleton Army P.E.K.K.A Archers Witch Lightning
P.E.K.K.A Skeleton Army
Zap Lightning P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army Lightning P.E.K.K.A Zap
Skeleton Army Lightning P.E.K.K.A Wizard Witch
Wizard Archers Skeleton Army Witch
Skeleton Army Witch Zap Archers Lightning P.E.K.K.A
Zap Archers Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Witch
Fire Spirit Archers Wizard Witch
Fire Spirit Zap Wizard Lightning
Zap Wizard Lightning
Lightning Fire Spirit
Lightning Zap Wizard
Lightning Fire Spirit Zap Archers Wizard
Lightning Fire Spirit
Lightning
Lightning Zap
Lightning Zap Wizard Witch
Lightning Wizard
Lightning
Lightning
Lightning Fire Spirit Zap Archers Wizard
Lightning Fire Spirit Zap Wizard Witch
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Fire Spirit Wizard Witch
Witch
Zap Wizard Witch Lightning
Lightning Zap Wizard Witch
Lightning Zap
Lightning Fire Spirit Zap Archers Wizard Witch
Zap Lightning Wizard Witch
Lightning
Lightning Zap Wizard
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning Fire Spirit Archers Skeleton Army Witch
Lightning Fire Spirit Zap Archers Wizard Witch
Lightning Wizard
Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Witch Lightning
Zap Witch Lightning
Lightning Zap Witch

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