My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Witch Lumberjack
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Wizard Skeleton Army Witch P.E.K.K.A Lumberjack
Fireball
Minions Wizard Skeleton Army Witch Lumberjack
Poison
Minions Wizard Skeleton Army Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Lumberjack Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions Witch Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Skeleton Army
Witch
Zap P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows Minions Wizard Witch Lumberjack
Lumberjack
Zap Arrows Minions Wizard Witch P.E.K.K.A

Defense Synergies 0 15

Zap
Arrows Minions Skeleton Army Witch P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Wizard
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Witch
Zap Lumberjack
P.E.K.K.A
Zap Arrows Minions Wizard
Lumberjack
Zap Arrows Minions Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Minions Witch
Skeleton Army Witch P.E.K.K.A Lumberjack Minions
Skeleton Army Witch P.E.K.K.A Lumberjack Minions
Arrows Skeleton Army P.E.K.K.A Lumberjack
Arrows Skeleton Army Zap Minions Lumberjack
Minions Zap Arrows Wizard Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Witch Zap Arrows Wizard Lumberjack
Arrows Minions Zap Wizard Witch
Skeleton Army P.E.K.K.A Lumberjack Zap Minions Wizard Witch
Wizard Skeleton Army Zap Arrows Minions Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap P.E.K.K.A Lumberjack
Wizard Arrows Minions Skeleton Army Witch P.E.K.K.A Lumberjack
Arrows Zap Minions Wizard Skeleton Army Witch Lumberjack
Zap Arrows Wizard Witch Minions Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Arrows Minions Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch P.E.K.K.A
Zap Arrows Wizard Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Minions Witch
Skeleton Army P.E.K.K.A Lumberjack Zap
P.E.K.K.A Skeleton Army Witch Lumberjack
Arrows Wizard Zap Minions Witch
Skeleton Army P.E.K.K.A Minions Witch Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap P.E.K.K.A Minions Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Witch Lumberjack
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Wizard Witch Lumberjack
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Minions P.E.K.K.A Lumberjack
Arrows Minions Zap Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Minions Witch
Arrows Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Minions Lumberjack
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Minions
Zap Arrows
Zap Arrows Wizard Witch
Arrows Wizard
Arrows
Minions
Zap Arrows Wizard
Zap Arrows Wizard Witch
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Witch
Witch
Arrows Zap Wizard Witch
Zap Arrows Wizard Witch
Zap Arrows
Zap Arrows Wizard Witch
Zap Minions Wizard Witch
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Minions Skeleton Army Witch
Zap Arrows Wizard Witch
Arrows
Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Minions Witch
Zap Witch
Zap Witch

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