My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Musketeer Witch
Zap
Witch Sparky
Barbarian Barrel
Knight Musketeer Witch Sparky
The Log
Musketeer Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Witch P.E.K.K.A Sparky
Fireball
Musketeer Witch Sparky
Poison
Musketeer Witch Sparky
Lightning
Knight Musketeer Witch Sparky
Rocket
Musketeer Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Fireball Musketeer Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Knight Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Sparky Knight Musketeer Barbarian Barrel Witch
Knight
Musketeer Zap Fireball Barbarian Barrel Witch Sparky
Fireball
Zap Knight Sparky
Musketeer
Knight Zap Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Zap Knight Musketeer P.E.K.K.A Sparky
Witch
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Musketeer Barbarian Barrel Witch
Sparky
Zap Knight Fireball Barbarian Barrel

Defense Synergies 3 16

Zap
Fireball Knight Musketeer Barbarian Barrel Witch P.E.K.K.A Sparky
Knight
Musketeer Zap Fireball Barbarian Barrel Witch Sparky
Fireball
Zap Barbarian Barrel Knight Musketeer
Musketeer
Knight Zap Fireball Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Fireball Zap Knight Musketeer Witch P.E.K.K.A Sparky
Witch
Zap Knight Barbarian Barrel
P.E.K.K.A
Zap Musketeer Barbarian Barrel
Sparky
Zap Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Barbarian Barrel Sparky
P.E.K.K.A Sparky Zap Knight Musketeer Witch
Witch P.E.K.K.A Sparky Knight Musketeer
Witch P.E.K.K.A Sparky Knight Musketeer
Fireball Barbarian Barrel P.E.K.K.A Sparky
Fireball Barbarian Barrel Zap Musketeer
Musketeer Zap Fireball Witch
Zap Fireball Musketeer Barbarian Barrel P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Musketeer
Knight Musketeer Barbarian Barrel Sparky
Witch Zap Knight Fireball Musketeer Barbarian Barrel
Musketeer Zap Fireball Witch
P.E.K.K.A Sparky Zap Knight Fireball Musketeer Witch
Fireball Sparky Zap Barbarian Barrel Witch P.E.K.K.A
P.E.K.K.A Sparky Knight
Zap Fireball P.E.K.K.A Sparky
Sparky Knight Fireball Musketeer Witch P.E.K.K.A
Fireball Zap Knight Musketeer Barbarian Barrel Witch
Zap Barbarian Barrel Witch Knight Fireball Musketeer
P.E.K.K.A Sparky Musketeer
Knight Fireball Musketeer Barbarian Barrel Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Barbarian Barrel Witch P.E.K.K.A Sparky
Fireball Zap Knight Musketeer Barbarian Barrel
P.E.K.K.A Zap Knight Musketeer Witch Sparky
P.E.K.K.A Zap Knight Fireball Musketeer Barbarian Barrel Sparky
P.E.K.K.A Knight Musketeer Witch Sparky
Fireball Zap Musketeer Witch
P.E.K.K.A Sparky Knight Fireball Musketeer Witch
P.E.K.K.A Knight Sparky
Zap P.E.K.K.A Knight Fireball Barbarian Barrel Witch Sparky
Witch P.E.K.K.A Musketeer Sparky
P.E.K.K.A Knight Musketeer Witch Sparky
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball Witch Sparky
Fireball Musketeer Witch Sparky
Witch Sparky Zap Knight Fireball Musketeer Barbarian Barrel P.E.K.K.A
Zap Fireball Musketeer Barbarian Barrel Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Barbarian Barrel Sparky
Fireball Zap Musketeer Barbarian Barrel
Fireball Barbarian Barrel Sparky
Knight Fireball Musketeer Barbarian Barrel Sparky
Fireball Zap Barbarian Barrel Sparky
Fireball Zap Musketeer Witch
Musketeer Witch Sparky
Fireball Zap Barbarian Barrel
Fireball Zap
Fireball Musketeer Sparky
Zap Knight Fireball Musketeer Barbarian Barrel Sparky
Fireball Zap Musketeer
Knight Fireball Musketeer Barbarian Barrel Sparky
Fireball Musketeer Barbarian Barrel
Zap Fireball Musketeer Barbarian Barrel Sparky
Zap Fireball Musketeer Barbarian Barrel Witch Sparky
Fireball Musketeer Barbarian Barrel Sparky
Fireball Barbarian Barrel Sparky
Sparky
Zap Fireball Musketeer Barbarian Barrel Sparky
Zap Fireball Barbarian Barrel Witch
Fireball Musketeer Sparky
Fireball
Musketeer Sparky
Zap Fireball Musketeer Barbarian Barrel
Zap Fireball Barbarian Barrel Witch Sparky
Witch
Fireball Zap Musketeer Barbarian Barrel Witch Sparky
Fireball Zap Musketeer Witch Sparky
Fireball Zap Musketeer Barbarian Barrel Sparky
Zap Fireball Musketeer Witch Sparky
Zap Fireball Musketeer Witch
Fireball Sparky
Zap Fireball Musketeer Sparky
Zap Fireball Sparky
P.E.K.K.A Sparky
Fireball Sparky
Zap Fireball Musketeer Barbarian Barrel Witch
Fireball Zap Musketeer Witch
Fireball Barbarian Barrel
Fireball Knight Musketeer Sparky
Zap Fireball Musketeer
Zap Fireball Sparky
Musketeer P.E.K.K.A Sparky
Zap Fireball Musketeer Witch Sparky
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Barbarian Barrel Witch Sparky

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