My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army P.E.K.K.A
Fireball
Minion Horde Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Poison Minion Horde Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Poison

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minion Horde Poison The Log
Minion Horde
Zap
Wizard
P.E.K.K.A
Rocket
Skeleton Army
Poison
P.E.K.K.A Zap The Log
P.E.K.K.A
Zap Poison Wizard The Log
The Log
Zap Poison P.E.K.K.A

Defense Synergies 1 12

Zap
Minion Horde Skeleton Army Poison P.E.K.K.A The Log
Minion Horde
Zap The Log
Wizard
Skeleton Army P.E.K.K.A The Log
Rocket
The Log
Skeleton Army
Zap Wizard The Log
Poison
Zap The Log
P.E.K.K.A
The Log Zap Wizard
The Log
P.E.K.K.A Zap Minion Horde Wizard Rocket Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Wizard The Log
Minion Horde Skeleton Army P.E.K.K.A Zap The Log
Minion Horde Rocket Skeleton Army P.E.K.K.A
Minion Horde Skeleton Army P.E.K.K.A
Rocket Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army The Log Zap
Minion Horde Rocket Zap Wizard Poison
Rocket Zap Poison P.E.K.K.A The Log
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Poison Zap Wizard The Log
Minion Horde Zap Wizard Poison
Minion Horde Skeleton Army P.E.K.K.A Zap Wizard Rocket The Log
Wizard Rocket Skeleton Army Zap Minion Horde Poison P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Rocket Skeleton Army Zap P.E.K.K.A The Log
Minion Horde Wizard Skeleton Army Poison P.E.K.K.A
Zap Minion Horde Wizard Skeleton Army The Log
Zap Wizard Poison The Log
P.E.K.K.A
Wizard Skeleton Army Minion Horde Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Poison Zap Wizard Rocket The Log
Skeleton Army P.E.K.K.A Zap Minion Horde Rocket The Log
Rocket Skeleton Army P.E.K.K.A Zap Minion Horde The Log
P.E.K.K.A Minion Horde Skeleton Army
Wizard Rocket Poison Zap Minion Horde
Rocket Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Skeleton Army
Zap Minion Horde Rocket P.E.K.K.A Skeleton Army Poison The Log
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde
Rocket Skeleton Army P.E.K.K.A Zap Poison The Log
Rocket Skeleton Army P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Zap Minion Horde Rocket Poison P.E.K.K.A The Log
Poison Zap Minion Horde Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Rocket The Log
Poison Zap The Log
Rocket Minion Horde Poison The Log
Rocket Poison The Log
Wizard Rocket Poison Zap Minion Horde The Log
Wizard Poison Zap Minion Horde Rocket
Minion Horde Wizard Poison The Log
Poison The Log Zap Wizard
Poison The Log Zap Wizard
Rocket Minion Horde Poison
Rocket Poison Zap Minion Horde Wizard The Log
Poison Zap Wizard Rocket
Rocket Poison The Log
Minion Horde Rocket Poison
Zap Poison The Log
Rocket Zap Minion Horde Wizard Poison The Log
Minion Horde Wizard Rocket Poison The Log
Rocket Poison
Minion Horde Rocket
Rocket Zap Wizard Poison The Log
Rocket Zap Wizard Poison The Log
Rocket Minion Horde Poison The Log
Rocket Wizard Poison
Rocket The Log
Rocket Zap Minion Horde Poison The Log
Zap Poison The Log Wizard
Minion Horde
Poison The Log Zap Wizard
Zap Wizard Poison The Log
Rocket Poison Zap The Log
Poison Zap Minion Horde Wizard
Zap Rocket Minion Horde Wizard Poison
Minion Horde
Poison Zap Minion Horde Wizard Rocket The Log
Zap Rocket Minion Horde Poison
P.E.K.K.A Minion Horde
Rocket Wizard Poison The Log
Zap Minion Horde Rocket Skeleton Army
Rocket Poison Zap Wizard
The Log
Poison Minion Horde Wizard Rocket
The Log Zap Wizard Poison
Rocket Zap Poison
Minion Horde P.E.K.K.A
Zap Minion Horde Rocket Poison The Log
Zap Rocket Poison
Poison Zap Rocket The Log

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