My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Royal Giant
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Royal Giant
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie P.E.K.K.A Electro Wizard
Fireball
Minions Electro Wizard
Poison
Minions Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Fireball Valkyrie Electro Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Minions Fireball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Electro Wizard Minions Royal Giant Valkyrie
Minions
Royal Giant Zap Valkyrie P.E.K.K.A
Royal Giant
Minions Fireball Zap Mirror Electro Wizard
Fireball
Zap Royal Giant Mirror Electro Wizard
Valkyrie
Zap Minions P.E.K.K.A Electro Wizard
Mirror
Zap Fireball Royal Giant
P.E.K.K.A
Zap Electro Wizard Minions Valkyrie
Electro Wizard
Zap P.E.K.K.A Royal Giant Fireball Valkyrie

Defense Synergies 5 12

Zap
Fireball Mirror Electro Wizard Minions Valkyrie P.E.K.K.A
Minions
Valkyrie Zap P.E.K.K.A Electro Wizard
Royal Giant
Fireball
Zap Mirror Valkyrie Electro Wizard
Valkyrie
Minions Zap Fireball Mirror P.E.K.K.A Electro Wizard
Mirror
Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A
Zap Minions Valkyrie Electro Wizard
Electro Wizard
Zap Minions Fireball Valkyrie Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Electro Wizard
P.E.K.K.A Zap Minions Valkyrie Electro Wizard
P.E.K.K.A Minions Valkyrie Electro Wizard
P.E.K.K.A Minions Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Zap Minions Valkyrie Electro Wizard
Minions Electro Wizard Zap Fireball
Zap Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Zap Fireball
Minions Zap Fireball Electro Wizard
P.E.K.K.A Zap Minions Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Minions Fireball Valkyrie P.E.K.K.A Electro Wizard
Fireball Zap Minions Valkyrie Electro Wizard
Zap Valkyrie Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Minions Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Valkyrie
P.E.K.K.A Zap Minions Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Valkyrie
Fireball Zap Minions Electro Wizard
P.E.K.K.A Minions Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Minions Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Electro Wizard Zap Minions Fireball Valkyrie P.E.K.K.A
Minions Valkyrie Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: