My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Musketeer Dark Prince Executioner
The Log
Goblin Gang Musketeer Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider Dark Prince Executioner P.E.K.K.A
Fireball
Goblin Gang Musketeer Hog Rider Executioner
Poison
Goblin Gang Musketeer Executioner
Lightning
Musketeer Dark Prince Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Musketeer Hog Rider Dark Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Musketeer

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Musketeer Dark Prince Executioner
Goblin Gang
Hog Rider Dark Prince P.E.K.K.A
Musketeer
Hog Rider Zap Dark Prince P.E.K.K.A
Hog Rider
Zap Goblin Gang Musketeer Tornado Dark Prince Executioner
Tornado
Zap Executioner P.E.K.K.A Hog Rider Dark Prince
Dark Prince
Zap Goblin Gang Musketeer Hog Rider Tornado Executioner
Executioner
Tornado Zap Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Goblin Gang Musketeer Executioner

Defense Synergies 3 13

Zap
Goblin Gang Musketeer Tornado Dark Prince Executioner P.E.K.K.A
Goblin Gang
Musketeer Zap Dark Prince P.E.K.K.A
Musketeer
Goblin Gang Zap Tornado Dark Prince P.E.K.K.A
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Musketeer Dark Prince
Dark Prince
Zap Goblin Gang Musketeer Tornado Executioner
Executioner
Tornado Zap Dark Prince
P.E.K.K.A
Tornado Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner
P.E.K.K.A Zap Goblin Gang Musketeer Dark Prince Executioner
Goblin Gang Tornado P.E.K.K.A Musketeer Dark Prince Executioner
P.E.K.K.A Goblin Gang Musketeer Dark Prince
Tornado Dark Prince P.E.K.K.A
Goblin Gang Tornado Zap Musketeer Dark Prince Executioner
Musketeer Tornado Zap Goblin Gang Executioner
Zap Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer Tornado
Goblin Gang Tornado Musketeer Dark Prince
Goblin Gang Executioner Zap Musketeer Tornado Dark Prince
Musketeer Executioner Zap Goblin Gang Tornado
P.E.K.K.A Zap Goblin Gang Musketeer Dark Prince
Executioner Zap Goblin Gang Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Goblin Gang Musketeer Tornado Dark Prince Executioner P.E.K.K.A
Zap Goblin Gang Musketeer Tornado Dark Prince Executioner
Zap Tornado Executioner Musketeer Dark Prince
P.E.K.K.A Musketeer Tornado
Goblin Gang Dark Prince Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince P.E.K.K.A
Zap Goblin Gang Musketeer Executioner
Goblin Gang P.E.K.K.A Zap Musketeer Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Zap Musketeer Tornado
P.E.K.K.A Goblin Gang Musketeer Dark Prince Executioner
Executioner Zap Goblin Gang Musketeer Tornado
Goblin Gang Dark Prince P.E.K.K.A Musketeer
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Tornado Dark Prince
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Executioner
Musketeer Executioner
Goblin Gang Zap Musketeer Tornado Dark Prince Executioner P.E.K.K.A
Executioner Zap Musketeer Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado Executioner
Musketeer Dark Prince
Executioner Zap Dark Prince
Executioner Zap Musketeer Tornado
Musketeer Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblin Gang Musketeer Tornado
Zap Musketeer Tornado Dark Prince
Zap Musketeer Tornado Executioner
Musketeer Executioner
Musketeer
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Tornado
Zap Musketeer Dark Prince Executioner
Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Dark Prince Executioner
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Executioner
Zap Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Goblin Gang Musketeer Dark Prince
Zap Musketeer Tornado Executioner
Goblin Gang Musketeer Dark Prince Executioner
Zap Musketeer Executioner
Zap Tornado
Musketeer Dark Prince Executioner P.E.K.K.A
Zap Goblin Gang Musketeer Tornado
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado Dark Prince Executioner

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