My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Miner
Giant Snowball
Minion Horde Three Musketeers Miner
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Heal Spirit Three Musketeers
The Log
Heal Spirit Three Musketeers
Earthquake
Elixir Collector
Arrows
Minion Horde Heal Spirit
Royal Delivery
Minion Horde Heal Spirit Three Musketeers P.E.K.K.A Miner
Fireball
Minion Horde Elixir Collector Three Musketeers
Poison
Minion Horde Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Elixir Collector P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Miner Minion Horde Rocket Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Heal Spirit Miner Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Heal Spirit Mirror
Heal Spirit
Minion Horde Three Musketeers P.E.K.K.A
Rocket
Mirror Miner
Elixir Collector
Three Musketeers
Heal Spirit Mirror Miner
Mirror
Miner Minion Horde Rocket Three Musketeers
P.E.K.K.A
Heal Spirit
Miner
Minion Horde Mirror Rocket Three Musketeers

Defense Synergies 1 0

Minion Horde
Mirror
Heal Spirit
Rocket
Elixir Collector
Three Musketeers
Mirror
Minion Horde
P.E.K.K.A
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde P.E.K.K.A Three Musketeers
Minion Horde Rocket Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A
Rocket P.E.K.K.A
Minion Horde Rocket Three Musketeers
Rocket P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Miner
Minion Horde
Minion Horde Three Musketeers
Minion Horde P.E.K.K.A Rocket Three Musketeers
Rocket Three Musketeers Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Rocket Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers
P.E.K.K.A Three Musketeers
Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Rocket Miner
P.E.K.K.A Minion Horde Rocket
Rocket P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Three Musketeers
Rocket Minion Horde Three Musketeers
Rocket P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Rocket P.E.K.K.A
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minion Horde
Rocket P.E.K.K.A
Rocket P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Three Musketeers
Minion Horde Rocket Three Musketeers P.E.K.K.A
Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Miner
Rocket Minion Horde Miner
Rocket
Rocket Minion Horde
Minion Horde Rocket
Minion Horde
Miner
Rocket Minion Horde Three Musketeers
Rocket Miner Minion Horde
Rocket
Rocket Three Musketeers Miner
Minion Horde Rocket
Rocket Minion Horde Three Musketeers
Minion Horde Rocket Three Musketeers
Rocket Three Musketeers
Minion Horde Rocket
Rocket Three Musketeers
Rocket Miner
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Minion Horde
Miner
Miner
Rocket Miner
Minion Horde
Rocket Minion Horde
Minion Horde
Minion Horde Rocket Miner
Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket
Minion Horde Rocket
Rocket Three Musketeers
Miner Minion Horde Rocket Three Musketeers
Rocket
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Rocket
Rocket
Rocket Miner

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