My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Wizard P.E.K.K.A Electro Wizard Graveyard
Fireball
Minions Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard Graveyard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Freeze Electro Wizard Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Freeze

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Graveyard Minions Freeze The Log
Minions
Zap P.E.K.K.A Graveyard
Wizard
P.E.K.K.A
Freeze
Graveyard Zap
P.E.K.K.A
Zap Electro Wizard Minions Wizard The Log Graveyard
The Log
Zap P.E.K.K.A Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Freeze Electro Wizard Minions P.E.K.K.A The Log

Defense Synergies 2 14

Zap
Electro Wizard Minions P.E.K.K.A The Log
Minions
Zap Freeze P.E.K.K.A The Log Electro Wizard
Wizard
Freeze P.E.K.K.A The Log Electro Wizard
Freeze
Minions Wizard Electro Wizard
P.E.K.K.A
The Log Zap Minions Wizard Electro Wizard
The Log
P.E.K.K.A Zap Minions Wizard Electro Wizard
Electro Wizard
Zap Minions Wizard Freeze P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log Electro Wizard
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Minions Freeze Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A The Log
Freeze The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap Wizard Freeze
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Electro Wizard
Minions Electro Wizard Zap Wizard Freeze The Log
Minions Zap Wizard Electro Wizard
P.E.K.K.A Zap Minions Wizard Freeze The Log Electro Wizard
Wizard Zap Minions Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Freeze P.E.K.K.A The Log Electro Wizard
Wizard Minions P.E.K.K.A Electro Wizard
Zap Minions Wizard The Log Electro Wizard
Zap Wizard Freeze The Log Minions Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Minions P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard The Log
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Wizard Zap Minions Freeze Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Minions The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Zap Minions Freeze P.E.K.K.A The Log
Minions Zap Wizard Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log Electro Wizard
The Log
Freeze The Log
Wizard Zap The Log
Wizard Zap Minions Freeze
Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Minions Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard
The Log
Minions Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Freeze
Minions
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap Freeze The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard Freeze
Zap Wizard The Log
Zap Freeze Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Minions Freeze
Zap Wizard Electro Wizard
Freeze
The Log
Wizard Electro Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Minions Freeze The Log Electro Wizard
Zap Electro Wizard
Zap Freeze The Log Electro Wizard

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