My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Cage The Log Royal Ghost Fisherman Magic Archer Lumberjack Night Witch Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard P.E.K.K.A
Fireball
Minions Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Fireball Valkyrie Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Minions Valkyrie
Arrows
Zap Fireball P.E.K.K.A
Minions
Zap Valkyrie P.E.K.K.A
Fireball
Zap Arrows
Valkyrie
Zap Minions Wizard P.E.K.K.A
Inferno Tower
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Valkyrie Wizard

Defense Synergies 2 17

Zap
Fireball Arrows Minions Valkyrie Inferno Tower P.E.K.K.A
Arrows
Zap Fireball Valkyrie Inferno Tower P.E.K.K.A
Minions
Valkyrie Zap Inferno Tower P.E.K.K.A
Fireball
Zap Arrows Valkyrie Inferno Tower
Valkyrie
Minions Zap Arrows Fireball Inferno Tower Wizard P.E.K.K.A
Inferno Tower
Zap Arrows Minions Fireball Valkyrie
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Zap Minions Valkyrie
Inferno Tower P.E.K.K.A Minions Valkyrie
Inferno Tower P.E.K.K.A Minions Valkyrie
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Zap Minions Valkyrie
Minions Inferno Tower Zap Arrows Fireball Wizard
Zap Arrows Fireball Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Minions
Valkyrie Inferno Tower
Minions Valkyrie Zap Arrows Fireball Wizard
Arrows Minions Inferno Tower Zap Fireball Wizard
Inferno Tower P.E.K.K.A Zap Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap Arrows Minions P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap Fireball P.E.K.K.A
Wizard Arrows Minions Fireball Valkyrie Inferno Tower P.E.K.K.A
Arrows Fireball Zap Minions Valkyrie Wizard
Zap Arrows Valkyrie Wizard Minions Fireball
P.E.K.K.A Inferno Tower
Valkyrie Wizard Arrows Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Arrows Valkyrie Wizard
P.E.K.K.A Zap Minions Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Zap Fireball Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
Arrows Fireball Wizard Zap Minions
P.E.K.K.A Minions Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
Zap P.E.K.K.A Minions Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Valkyrie Inferno Tower
P.E.K.K.A Zap Arrows Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Zap Minions Fireball Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Zap Fireball Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Zap Arrows Valkyrie
Arrows Fireball Wizard Zap Minions
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Minions Fireball
Zap Arrows Fireball Valkyrie Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Zap Arrows Fireball Wizard
Zap Arrows Fireball Valkyrie Wizard
Minions Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie Wizard
Arrows Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Zap Arrows Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Zap Minions Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Zap Minions Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: