My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions
Zap
Minions Bandit
Barbarian Barrel
Rascals Wizard Bandit
The Log
Rascals Bandit
Earthquake
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Wizard P.E.K.K.A Bandit
Fireball
Minions Rascals Wizard Bandit
Poison
Minions Rascals Wizard
Lightning
Wizard Bandit
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Fireball Rascals Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions Bandit Mega Knight
Minions
Mega Knight Zap Rascals P.E.K.K.A Bandit
Rascals
Minions Bandit
Fireball
Zap Mega Knight
Wizard
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Minions Wizard
Bandit
Zap Minions Rascals Wizard Mega Knight
Mega Knight
Minions Zap Fireball Wizard Bandit

Defense Synergies 2 13

Zap
Fireball Mega Knight Minions Rascals P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit Mega Knight
Rascals
Zap
Fireball
Zap Bandit Mega Knight
Wizard
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Minions Wizard
Bandit
Zap Minions Fireball Wizard Mega Knight
Mega Knight
Zap Minions Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
P.E.K.K.A Zap Minions Rascals Bandit Mega Knight
P.E.K.K.A Mega Knight Minions Rascals Bandit
P.E.K.K.A Minions Rascals Bandit Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Zap Minions Rascals Bandit Mega Knight
Minions Zap Rascals Fireball Wizard
Zap Rascals Fireball P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Minions Rascals
Rascals Bandit Mega Knight
Minions Zap Rascals Fireball Wizard Bandit Mega Knight
Minions Zap Rascals Fireball Wizard
P.E.K.K.A Mega Knight Zap Minions Rascals Fireball Wizard Bandit
Fireball Wizard Mega Knight Zap Minions Rascals P.E.K.K.A
P.E.K.K.A Rascals Bandit Mega Knight
Zap Rascals Fireball P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Minions Rascals Fireball P.E.K.K.A
Fireball Mega Knight Zap Minions Rascals Wizard Bandit
Zap Wizard Minions Rascals Fireball Bandit Mega Knight
P.E.K.K.A
Rascals Wizard Mega Knight Minions Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Wizard Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Minions Rascals
P.E.K.K.A Mega Knight Zap Rascals Fireball Bandit
P.E.K.K.A Rascals Bandit Mega Knight
Fireball Wizard Zap Minions Rascals
Rascals P.E.K.K.A Minions Fireball Bandit
P.E.K.K.A Mega Knight Rascals
Zap P.E.K.K.A Mega Knight Minions Fireball Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Minions Rascals
P.E.K.K.A Mega Knight Zap Fireball
Rascals P.E.K.K.A Mega Knight Fireball Wizard Bandit
Wizard Rascals Fireball Mega Knight
Rascals Zap Minions Fireball P.E.K.K.A
Minions Mega Knight Zap Rascals Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Bandit
Fireball Zap Bandit
Fireball Bandit
Rascals Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Minions Fireball
Zap Fireball Wizard Bandit
Fireball Zap Wizard
Fireball Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit Mega Knight
Fireball
Minions
Zap Fireball Wizard Bandit Mega Knight
Zap Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard Bandit
Fireball Zap Wizard Bandit Mega Knight
Fireball Zap Bandit
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard Bandit Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Zap Minions Fireball Bandit
Fireball Zap Wizard
Fireball
Fireball Rascals Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Mega Knight
Zap Minions Rascals Fireball
Zap Fireball
Zap Fireball Bandit Mega Knight

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