My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon
Zap
Minions Balloon
Barbarian Barrel
Knight Magic Archer
The Log
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Balloon P.E.K.K.A Magic Archer
Fireball
Minions Balloon Magic Archer
Poison
Minions Balloon Magic Archer
Lightning
Knight Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Minions Fireball Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Knight Minions Magic Archer
Knight
Minions Balloon Zap Fireball Magic Archer
Minions
Knight Rage Zap Balloon P.E.K.K.A
Fireball
Zap Knight Magic Archer
Rage
Minions Balloon
Balloon
Zap Knight Rage Minions Magic Archer
P.E.K.K.A
Zap Magic Archer Minions
Magic Archer
P.E.K.K.A Zap Knight Fireball Balloon

Defense Synergies 3 6

Zap
Fireball Knight Minions P.E.K.K.A Magic Archer
Knight
Minions Magic Archer Zap Fireball
Minions
Knight Zap P.E.K.K.A
Fireball
Zap Knight
Rage
Balloon
P.E.K.K.A
Zap Minions
Magic Archer
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Magic Archer
P.E.K.K.A Zap Knight Minions
P.E.K.K.A Knight Minions
P.E.K.K.A Knight Minions
Fireball P.E.K.K.A
Fireball Zap Minions Magic Archer
Minions Zap Fireball Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Minions
Knight
Minions Zap Knight Fireball Magic Archer
Minions Zap Fireball Magic Archer
P.E.K.K.A Zap Knight Minions Fireball
Fireball Zap Minions P.E.K.K.A Magic Archer
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Knight Minions Fireball P.E.K.K.A
Fireball Zap Knight Minions Magic Archer
Zap Knight Minions Fireball Magic Archer
P.E.K.K.A
Knight Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A
Fireball Zap Knight Magic Archer
P.E.K.K.A Zap Knight Minions
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight
Fireball Zap Minions Magic Archer
P.E.K.K.A Knight Minions Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball
Fireball Magic Archer
Zap Knight Minions Fireball P.E.K.K.A Magic Archer
Minions Zap Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Zap Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Zap Magic Archer
Fireball Zap Minions Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Minions Fireball
Zap Knight Fireball Magic Archer
Fireball Zap Magic Archer
Knight Fireball Magic Archer
Minions Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Minions
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Minions Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Minions Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Minions Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Knight Magic Archer
Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer

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