My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Dart Goblin Wizard Witch
The Log
Dart Goblin Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Fireball
Dart Goblin Wizard Witch
Poison
Dart Goblin Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Dart Goblin Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Mirror P.E.K.K.A The Log
Mini P.E.K.K.A
Wizard Mirror Rage The Log
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A
Mirror
The Log Dart Goblin Mini P.E.K.K.A
Rage
Witch Mini P.E.K.K.A Wizard
Witch
Rage P.E.K.K.A
P.E.K.K.A
Dart Goblin Wizard Witch The Log
The Log
Mirror Dart Goblin Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 11

Dart Goblin
Mini P.E.K.K.A Mirror P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Dart Goblin Wizard Mirror Witch
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Mirror
Dart Goblin Mini P.E.K.K.A The Log
Rage
Witch
Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Dart Goblin Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Witch The Log
Mini P.E.K.K.A Witch P.E.K.K.A Dart Goblin
Mini P.E.K.K.A Witch P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch Wizard The Log
Dart Goblin Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Wizard Witch The Log
Wizard Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Witch P.E.K.K.A
Dart Goblin Wizard Witch The Log
Wizard Witch The Log Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Witch
Wizard Dart Goblin Witch
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch The Log
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Witch
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Witch
Wizard Dart Goblin Witch
Witch Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log
Dart Goblin Mini P.E.K.K.A Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log
Wizard Dart Goblin Witch
Dart Goblin Wizard Witch The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Mini P.E.K.K.A
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard Witch The Log
Dart Goblin Wizard The Log
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard The Log
Dart Goblin Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Dart Goblin Wizard Witch
Wizard Witch The Log
Dart Goblin The Log
Dart Goblin Wizard Witch
Dart Goblin Wizard Witch
Mini P.E.K.K.A
Dart Goblin Wizard The Log
P.E.K.K.A
Wizard The Log
Dart Goblin Witch
Dart Goblin Wizard Witch
The Log
Dart Goblin Mini P.E.K.K.A Wizard
The Log Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log

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