My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Dark Prince
Barbarian Barrel
Ice Spirit Tesla Wizard Dark Prince Executioner
The Log
Ice Spirit Dark Prince
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard Dark Prince Executioner P.E.K.K.A
Fireball
Tesla Wizard Executioner
Poison
Wizard Executioner
Lightning
Tesla Wizard Dark Prince Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Dark Prince Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tesla Dark Prince Freeze Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Tesla Dark Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Dark Prince Executioner
Zap
Ice Spirit P.E.K.K.A Dark Prince Freeze Executioner
Tesla
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Ice Spirit Zap Wizard Executioner
Freeze
Zap
Executioner
Ice Spirit Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Wizard Executioner

Defense Synergies 1 15

Ice Spirit
Zap Tesla Wizard Dark Prince Executioner P.E.K.K.A
Zap
Ice Spirit Tesla Dark Prince Executioner P.E.K.K.A
Tesla
Ice Spirit Zap Wizard Dark Prince
Wizard
Ice Spirit Tesla Dark Prince Freeze P.E.K.K.A
Dark Prince
Ice Spirit Zap Tesla Wizard Executioner
Freeze
Wizard
Executioner
Ice Spirit Zap Dark Prince
P.E.K.K.A
Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Executioner
P.E.K.K.A Ice Spirit Zap Tesla Dark Prince Executioner
Tesla P.E.K.K.A Dark Prince Freeze Executioner
Tesla P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A
Freeze Zap Tesla Dark Prince Executioner
Tesla Ice Spirit Zap Wizard Freeze Executioner
Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A
Ice Spirit Tesla Dark Prince
Executioner Zap Tesla Wizard Dark Prince Freeze
Tesla Executioner Zap Wizard
Tesla P.E.K.K.A Ice Spirit Zap Wizard Dark Prince Freeze
Wizard Executioner Ice Spirit Zap Tesla Dark Prince Freeze P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Zap Tesla Freeze P.E.K.K.A
Tesla Wizard Dark Prince Executioner P.E.K.K.A
Ice Spirit Tesla Zap Wizard Dark Prince Executioner
Zap Wizard Freeze Executioner Ice Spirit Tesla Dark Prince
P.E.K.K.A Tesla
Wizard Dark Prince Tesla Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince P.E.K.K.A
Zap Tesla Wizard Executioner
P.E.K.K.A Ice Spirit Zap Dark Prince
Dark Prince P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Dark Prince Executioner
Wizard Executioner Ice Spirit Zap Tesla Freeze
Dark Prince P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
Zap Freeze P.E.K.K.A Ice Spirit Dark Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Tesla Wizard Executioner
Wizard Tesla Executioner
Tesla Ice Spirit Zap Dark Prince Freeze Executioner P.E.K.K.A
Executioner Zap Tesla Wizard Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Executioner
Dark Prince Freeze
Wizard Executioner Zap Dark Prince
Wizard Executioner Ice Spirit Zap Freeze
Wizard Executioner
Ice Spirit Zap Wizard Freeze Executioner
Zap Wizard
Zap Wizard Dark Prince
Zap Wizard Executioner
Executioner
Freeze
Zap
Zap Wizard Executioner
Wizard Executioner
Freeze
Zap Wizard Dark Prince Executioner
Zap Wizard
Wizard
Zap
Zap Freeze Ice Spirit Wizard Dark Prince Executioner
Zap Wizard Executioner
Zap Wizard
Zap
Zap Wizard Executioner
Zap Ice Spirit Wizard Freeze
Zap Wizard
Zap Ice Spirit Freeze
P.E.K.K.A
Wizard
Zap Ice Spirit Dark Prince Freeze
Zap Wizard Executioner
Freeze
Wizard Dark Prince Executioner
Zap Wizard Executioner
Zap
Dark Prince Executioner P.E.K.K.A
Zap Ice Spirit Freeze
Zap Executioner
Zap Dark Prince Freeze Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: