My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Minion Horde Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Hog Rider
Giant Snowball
Spear Goblins Goblin Gang Minion Horde Hog Rider
Zap
Spear Goblins Goblin Gang Minion Horde
Barbarian Barrel
Spear Goblins Goblin Gang
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang Minion Horde
Royal Delivery
Spear Goblins Goblin Gang Minion Horde Hog Rider P.E.K.K.A
Fireball
Goblin Gang Minion Horde Hog Rider
Poison
Spear Goblins Goblin Gang Minion Horde
Lightning
Ice Golem
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Goblin Gang Fireball Hog Rider Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Goblin Gang

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Zap Goblin Gang
Zap
Fireball Hog Rider P.E.K.K.A Spear Goblins Minion Horde Ice Golem
Goblin Gang
Ice Golem Hog Rider Spear Goblins P.E.K.K.A
Minion Horde
Zap Ice Golem Hog Rider
Ice Golem
Spear Goblins Goblin Gang Hog Rider Zap Minion Horde
Fireball
Zap Hog Rider
Hog Rider
Spear Goblins Zap Goblin Gang Ice Golem Fireball Minion Horde
P.E.K.K.A
Zap Goblin Gang

Defense Synergies 2 11

Spear Goblins
Ice Golem Zap Goblin Gang P.E.K.K.A
Zap
Fireball Spear Goblins Goblin Gang Minion Horde Ice Golem P.E.K.K.A
Goblin Gang
Spear Goblins Zap Ice Golem P.E.K.K.A
Minion Horde
Zap Ice Golem
Ice Golem
Spear Goblins Zap Goblin Gang Minion Horde Fireball
Fireball
Zap Ice Golem
Hog Rider
P.E.K.K.A
Spear Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Ice Golem Fireball
Minion Horde P.E.K.K.A Zap Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Spear Goblins Zap
Minion Horde Spear Goblins Zap Goblin Gang Fireball
Zap Ice Golem Fireball P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Minion Horde Ice Golem
Goblin Gang Minion Horde Spear Goblins Zap Ice Golem Fireball
Minion Horde Spear Goblins Zap Goblin Gang Fireball
Minion Horde P.E.K.K.A Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Fireball P.E.K.K.A
Minion Horde Goblin Gang Fireball P.E.K.K.A
Fireball Spear Goblins Zap Goblin Gang Minion Horde
Zap Spear Goblins Ice Golem Fireball
P.E.K.K.A
Goblin Gang Spear Goblins Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Ice Golem Fireball P.E.K.K.A
Fireball Zap Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Spear Goblins Zap Minion Horde Ice Golem
Goblin Gang P.E.K.K.A Zap Minion Horde Ice Golem Fireball
P.E.K.K.A Goblin Gang Minion Horde
Fireball Zap Goblin Gang Minion Horde Ice Golem
Goblin Gang P.E.K.K.A Spear Goblins Minion Horde Ice Golem Fireball
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Spear Goblins Ice Golem Fireball
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Minion Horde Ice Golem Fireball
Minion Horde Fireball
Goblin Gang Spear Goblins Zap Minion Horde Ice Golem Fireball P.E.K.K.A
Zap Minion Horde Ice Golem Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Ice Golem
Fireball Zap
Minion Horde Fireball
Ice Golem Fireball
Fireball Zap Minion Horde
Fireball Spear Goblins Zap Minion Horde Ice Golem
Minion Horde
Fireball Zap Ice Golem
Fireball Zap
Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap
Ice Golem Fireball
Minion Horde Fireball
Zap Ice Golem Fireball
Spear Goblins Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Ice Golem Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Ice Golem Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Zap Minion Horde Spear Goblins Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Minion Horde
Zap Ice Golem Fireball
Zap Fireball
Minion Horde P.E.K.K.A
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball

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