My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Goblins Inferno Dragon Graveyard
Zap
Goblins Inferno Dragon Graveyard
Barbarian Barrel
Goblins Wizard Graveyard
The Log
Goblins Graveyard
Earthquake
Graveyard
Arrows
Goblins Graveyard
Royal Delivery
Goblins Wizard P.E.K.K.A Inferno Dragon Graveyard
Fireball
Wizard Inferno Dragon
Poison
Wizard Graveyard
Lightning
Ice Golem Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Tornado Inferno Dragon Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Ice Golem Tornado

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Ice Golem
Zap
Tornado P.E.K.K.A Graveyard Goblins Ice Golem
Ice Golem
Graveyard Goblins Zap
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Graveyard
P.E.K.K.A
Zap Tornado Wizard Graveyard
Inferno Dragon
Graveyard
Zap Ice Golem Tornado P.E.K.K.A

Defense Synergies 2 12

Goblins
Zap Ice Golem Wizard
Zap
Goblins Ice Golem Tornado P.E.K.K.A Inferno Dragon
Ice Golem
Goblins Zap Wizard Tornado Inferno Dragon
Wizard
Tornado Goblins Ice Golem P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Ice Golem Inferno Dragon
P.E.K.K.A
Tornado Zap Wizard
Inferno Dragon
Zap Ice Golem Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard
P.E.K.K.A Inferno Dragon Goblins Zap
Tornado P.E.K.K.A Goblins Inferno Dragon
P.E.K.K.A Inferno Dragon Goblins
Tornado P.E.K.K.A
Tornado Goblins Zap
Tornado Inferno Dragon Zap Wizard
Zap Ice Golem P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblins Tornado
Tornado Goblins Ice Golem
Goblins Zap Ice Golem Wizard Tornado
Inferno Dragon Zap Wizard Tornado
P.E.K.K.A Zap Wizard
Wizard Goblins Zap Tornado P.E.K.K.A
P.E.K.K.A Inferno Dragon
Tornado Zap P.E.K.K.A Inferno Dragon
Wizard Goblins Tornado P.E.K.K.A
Goblins Zap Wizard Tornado
Zap Wizard Tornado Ice Golem Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Wizard Goblins P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem P.E.K.K.A
Zap Ice Golem Wizard Inferno Dragon
P.E.K.K.A Goblins Zap Ice Golem
P.E.K.K.A Zap Ice Golem Tornado
P.E.K.K.A Inferno Dragon
Wizard Zap Ice Golem Tornado
P.E.K.K.A Goblins Ice Golem
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Goblins Ice Golem Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A Ice Golem Wizard
Wizard
Goblins Zap Ice Golem Tornado P.E.K.K.A Inferno Dragon
Zap Ice Golem Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Tornado
Ice Golem
Wizard Zap
Wizard Zap Ice Golem Tornado
Wizard Tornado
Zap Ice Golem Wizard Tornado
Zap Wizard Tornado
Goblins Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Ice Golem
Zap Ice Golem
Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Ice Golem Tornado Wizard
Inferno Dragon
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Ice Golem Wizard Tornado
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap
Zap Wizard Tornado
Wizard
Zap Ice Golem Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado

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