My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Goblins Bats Miner
Zap
Goblins Bats Bandit
Barbarian Barrel
Goblins Bandit Electro Wizard
The Log
Goblins Bandit
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Miner Bandit Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Bats
Miner Mega Knight Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Miner Electro Wizard Goblins Bats Bandit Mega Knight
P.E.K.K.A
Zap Electro Wizard Bats
Miner
Goblins Bats Zap Bandit Electro Wizard Mega Knight
Bandit
Bats Zap Miner Electro Wizard Mega Knight
Electro Wizard
Zap P.E.K.K.A Miner Bandit Mega Knight
Mega Knight
Bats Zap Miner Bandit Electro Wizard

Defense Synergies 2 16

Goblins
Zap Bandit Electro Wizard
Bats
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Goblins Bats P.E.K.K.A Miner Bandit
P.E.K.K.A
Bats Zap Electro Wizard
Miner
Zap Mega Knight
Bandit
Goblins Bats Zap Electro Wizard Mega Knight
Electro Wizard
Zap Goblins Bats P.E.K.K.A Bandit Mega Knight
Mega Knight
Zap Bats Miner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Goblins Bats Zap Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Goblins Bats Bandit Electro Wizard
P.E.K.K.A Goblins Bats Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Goblins Bats Zap Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A Goblins
Goblins Miner Bandit Electro Wizard Mega Knight
Goblins Bats Electro Wizard Zap Bandit Mega Knight
Bats Zap Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Bandit Electro Wizard
Mega Knight Goblins Bats Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight Goblins Bats P.E.K.K.A Electro Wizard
Mega Knight Goblins Bats Zap Bandit Electro Wizard
Zap Bats Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Goblins Bats P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Miner Mega Knight
P.E.K.K.A Bandit Mega Knight Goblins Bats Zap Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Bandit Electro Wizard
P.E.K.K.A Bandit Mega Knight
Bats Zap Electro Wizard
P.E.K.K.A Goblins Bats Bandit Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Goblins Bats Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Bandit
Mega Knight
Electro Wizard Goblins Bats Zap P.E.K.K.A
Bats Mega Knight Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Miner Bandit Electro Wizard
Miner Bandit
Zap Mega Knight
Bats Zap
Zap
Miner Zap Bandit
Goblins Bats Electro Wizard
Miner Zap Bandit Electro Wizard
Zap
Miner Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Bats
Zap Bandit Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Miner Zap Bandit Electro Wizard
Zap Miner Bandit Mega Knight
Miner Zap Bandit
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Miner Bandit Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Bats Bandit
Zap Electro Wizard
Miner Electro Wizard Mega Knight
Zap
Zap
P.E.K.K.A Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Miner Bandit Electro Wizard Mega Knight

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