My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Balloon
Giant Snowball
Fire Spirit Minions Goblin Gang Witch Balloon
Zap
Fire Spirit Minions Goblin Gang Witch Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Witch
The Log
Fire Spirit Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Minions Goblin Gang Witch
Royal Delivery
Fire Spirit Minions Goblin Gang Witch Balloon P.E.K.K.A
Fireball
Minions Goblin Gang Witch Balloon
Poison
Minions Goblin Gang Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Minions Goblin Gang Giant Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Giant Balloon
Minions
Giant Rage Balloon P.E.K.K.A
Goblin Gang
Giant Balloon P.E.K.K.A
Giant
Minions Rage Fire Spirit Goblin Gang Witch Balloon
Rage
Minions Giant Witch Balloon
Witch
Rage Giant P.E.K.K.A
Balloon
Rage Fire Spirit Minions Goblin Gang Giant
P.E.K.K.A
Fire Spirit Minions Goblin Gang Witch

Defense Synergies 0 3

Fire Spirit
P.E.K.K.A
Minions
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Giant
Rage
Witch
Balloon
P.E.K.K.A
Fire Spirit Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
P.E.K.K.A Minions Goblin Gang Witch
Goblin Gang Witch P.E.K.K.A Fire Spirit Minions
Witch P.E.K.K.A Minions Goblin Gang
P.E.K.K.A
Goblin Gang Fire Spirit Minions
Minions Fire Spirit Goblin Gang Witch
P.E.K.K.A
Witch P.E.K.K.A Minions Goblin Gang
Goblin Gang Fire Spirit
Minions Goblin Gang Witch
Minions Goblin Gang Witch
P.E.K.K.A Fire Spirit Minions Goblin Gang Witch
Fire Spirit Minions Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Minions Goblin Gang Witch P.E.K.K.A
Fire Spirit Minions Goblin Gang Witch
Witch Fire Spirit Minions
P.E.K.K.A
Goblin Gang Fire Spirit Minions Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A
Goblin Gang
Goblin Gang P.E.K.K.A Minions Witch
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Witch
Fire Spirit Minions Goblin Gang Witch
Goblin Gang P.E.K.K.A Minions Witch
P.E.K.K.A
P.E.K.K.A Minions Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Witch
P.E.K.K.A
P.E.K.K.A Goblin Gang Witch
Witch
Goblin Gang Witch Minions P.E.K.K.A
Minions Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fire Spirit
Fire Spirit Minions Witch
Fire Spirit Witch
Fire Spirit
Fire Spirit Minions Goblin Gang
Fire Spirit
Fire Spirit
Minions
Witch
Minions
Fire Spirit
Fire Spirit Witch
Minions
Fire Spirit Witch
Witch
Witch
Witch
Fire Spirit Witch
Minions Witch
P.E.K.K.A
Fire Spirit Minions Goblin Gang Witch
Fire Spirit Witch
Goblin Gang
P.E.K.K.A
Minions Goblin Gang Witch
Witch
Witch

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